Running a PBP

Tinker Gnome

Adventurer
I just started a PBP, and man, I am finding it more exhausting to run than a normal game. This is mostly due to the rapid fire posting of most of the players. We had 208 posts in just a few hours. It is very fun so far. I do feel that this format offers just as much fun as a F2F game if done right. Can anyone here share their experiences with a good PBP they were in?:)

My wrists are tired.:p
 

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I just started a PBP, and man, I am finding it more exhausting to run than a normal game. This is mostly due to the rapid fire posting of most of the players.

There's a reason I set a post-limit and a wait time. In some cases, I even keep the Player's responses hidden from each other, and make the summary myself.

A few times I've even kept player identities secret, and thrown in a few fakes so nobody knows for sure.
 

Just curious but what game are you playing Galeros? In my small experience with PBP, I've found that some games just flat out work better for that medium than others. Of course if you are having fun, then nothing to worry about.
 



Those are some enthusiastic players! A blessing and a curse, I suppose...

Slow the pace down, man. PbP can be a lot of fun, but it should be fun, not a second job for the DM. Besides, one of the big benefits of PbP is the amount of time the DM has to craft responses. Take advantage of that.
 

I do feel that this format offers just as much fun as a F2F game if done right.

Discolsure - I don't agree, but to each their own, hey what?

Can anyone here share their experiences with a good PBP they were in?:)

A few notes...

Free-for-all posting, in my experience, runs into major issues as soon as someone can't continuously monitor their e-mail all day. Whoever can't post all the time gets kind of shunted off to the side, having little effect on the flow of conversation. It is usually disheartening to have that happen to you.

So, I usually see posting quotas ("No more than X posts per day"), time limits ("No more than one post every X hours"), or an outright post order ("You cannot post until the person before you posts").

In general, the GM cannot keep up with a large numbers of players at free-for-all speeds for resolving rules-based actions. I often see play split into a couple of threads - one for talk that the GM doesn't have to pay up-to-the-minute attention to, and one for actual in-game actions that require dice rolls and GM adjudication. The actions threads are the ones that most need a post order, as it is analogous to initiative order, and everyone ought to get a turn.

You may also need some agreement on narrative control, and that depends on player trust. If everyone can only speak for themselves, you tend to get a whole lot of short staccato posts. If the players allow each other a bit of narrative control, you can get longer posts that are more like storytelling.
 

Free-for-all posting, in my experience, runs into major issues as soon as someone can't continuously monitor their e-mail all day. Whoever can't post all the time gets kind of shunted off to the side, having little effect on the flow of conversation. It is usually disheartening to have that happen to you.

So, I usually see posting quotas ("No more than X posts per day"), time limits ("No more than one post every X hours"), or an outright post order ("You cannot post until the person before you posts").

In general, the GM cannot keep up with a large numbers of players at free-for-all speeds for resolving rules-based actions. I often see play split into a couple of threads - one for talk that the GM doesn't have to pay up-to-the-minute attention to, and one for actual in-game actions that require dice rolls and GM adjudication. The actions threads are the ones that most need a post order, as it is analogous to initiative order, and everyone ought to get a turn.

You may also need some agreement on narrative control, and that depends on player trust. If everyone can only speak for themselves, you tend to get a whole lot of short staccato posts. If the players allow each other a bit of narrative control, you can get longer posts that are more like storytelling.

We have not done any combat yet, but I have already run into two players wanting to do opposing actions with an NPC, anf they posted close together. I resolved the issue, but I can see how it can be a problem. Especially since the forum seems to have a lot of instances of "Ninja'ing" in which one poster responds to the same thing just seconds before, or even at the same time as another poster.
 

We are at 458 posts now. I am trying to run a combat. I am running into a few oddities here and there, but otherwise it is going well.
 
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Congrats on your successes! I ran the Age of Worms for a few years on dndonlinegames.com. It was a lot of fun. The weakest link at the end of a few years was me as the DM not being able to keep up - running combat, particularly, got to be kind of brutal at higher levels in 3.5e, keeping track of effects from round to round over time between PC actions. If you have the right players - and I was very lucky - it can be a lot of fun.
 

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