the Jester
Legend
One of the pcs in my game has taken the Wild Sage feat (I think that's what it is called) from Primal Power. It reads, "You gain a +5 feat bonus to Nature knowledge checks and to monster knowledge checks to identify a natural creatures. In addition, choose one of the following rituals: Dowsing Rod, Portend Weather, or Traveler’s Camouflage. You master that ritual and can perform it once per day without a ritual book and without expending components."
The wording is a little unclear here- I have been ruling that the +5 bonus applies only to checks to identify natural creatures, but the player in question is of the opinion that the +5 bonus applies to all Nature knowledge checks, arguing that not all Nature checks are knowledge checks. My feeling is, that +5 bonus is huge, much better than the Skill Focus feat's piddly +3, and you get a ritual out of it. However, I don't want to chud the player's choices.
Is there an official word on this? Does anyone have an opinion to offer? Am I being a tightwad, or is the player reaching here?
For what it's worth, there is a second, similar feat, Deep Sage, that effects Dungeoneering/aberrant creature identification and gives the ability to speak and read Deep Speech.
The wording is a little unclear here- I have been ruling that the +5 bonus applies only to checks to identify natural creatures, but the player in question is of the opinion that the +5 bonus applies to all Nature knowledge checks, arguing that not all Nature checks are knowledge checks. My feeling is, that +5 bonus is huge, much better than the Skill Focus feat's piddly +3, and you get a ritual out of it. However, I don't want to chud the player's choices.
Is there an official word on this? Does anyone have an opinion to offer? Am I being a tightwad, or is the player reaching here?
For what it's worth, there is a second, similar feat, Deep Sage, that effects Dungeoneering/aberrant creature identification and gives the ability to speak and read Deep Speech.