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Story Hour
Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)
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<blockquote data-quote="Piratecat" data-source="post: 5098551" data-attributes="member: 2"><p>You know, I'm standing <em>right here</em>.</p><p></p><p>[sblock=Pointy-headed character musing]Dranko has a weird role in the party. He fills the role of both damage sponge and striker, with more hit points than anyone else (a combination of good rolling and a 2nd-edition-legacy high con) and an impressive damage output against a single foe. On those occasions that I can manage a <em>hasted</em> sneak attack, Dranko will get five attacks doing something like 1d3+1d6 holy +10 + 6d6 sneak attack (reroll any 1s). That's about 14 pts of damage per attack with no sneak attack, or 40 points with sneak attack. The real weakness here is three-fold; he can only attack one foe at a time, he often needs to move and attack (squandering a full attack), and it's surprisingly difficult to manage consistent sneak attacks. The result is that foes often start strong until Dranko and Flicker can maneuver into position.</p><p></p><p>With a 14 wis, those cleric levels don't do a whole lot to his offense. They're great for defense, though, helping his saves and giving him a handful of utility and buff spells. Even better, they let him use a healing wand to act as party healer any time he isn't in optimal whipping position.[/sblock]</p></blockquote><p></p>
[QUOTE="Piratecat, post: 5098551, member: 2"] You know, I'm standing [i]right here[/i]. [sblock=Pointy-headed character musing]Dranko has a weird role in the party. He fills the role of both damage sponge and striker, with more hit points than anyone else (a combination of good rolling and a 2nd-edition-legacy high con) and an impressive damage output against a single foe. On those occasions that I can manage a [i]hasted[/i] sneak attack, Dranko will get five attacks doing something like 1d3+1d6 holy +10 + 6d6 sneak attack (reroll any 1s). That's about 14 pts of damage per attack with no sneak attack, or 40 points with sneak attack. The real weakness here is three-fold; he can only attack one foe at a time, he often needs to move and attack (squandering a full attack), and it's surprisingly difficult to manage consistent sneak attacks. The result is that foes often start strong until Dranko and Flicker can maneuver into position. With a 14 wis, those cleric levels don't do a whole lot to his offense. They're great for defense, though, helping his saves and giving him a handful of utility and buff spells. Even better, they let him use a healing wand to act as party healer any time he isn't in optimal whipping position.[/sblock] [/QUOTE]
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Story Hour
Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)
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