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Story Hour
Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)
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<blockquote data-quote="StevenAC" data-source="post: 5716685" data-attributes="member: 12319"><p>Looking back at the description of the party's entrance into Naslund:</p><p></p><p>So either Farazil was already possessing Flicker, and was pretending not to be, or Dranko gave him the idea... <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p><p></p><p>On another topic... With the campaign's conclusion, I too have been reading through the whole story again -- and have taken the opportunity to perform a thorough reorganization of all the Collected Story Hour files. While the content of course hasn't changed, the presentation has been significantly upgraded, as follows:</p><p></p><ul> <li data-xf-list-type="ul">Most importantly, I've taken on board a lesson learned while doing the <em>Halmae</em> and <em>A Rose in the Wind</em> Story Hours, and introduced inter-line spacing into the text. This increases the page count by about ten percent, but (to me at least) makes for a more comfortable reading experience.<br /> <br /> </li> <li data-xf-list-type="ul">Many of the fonts used for letters, documents, dreams, thoughts etc. have been changed and/or increased in size, again for better readability.<br /> <br /> </li> <li data-xf-list-type="ul">Some of the chapter divisions have been moved slightly, so that they fall in more dramatically appropriate places. Also, the Prologue is now properly integrated into Part One, and the irritating lack of symmetry (well, irritating to me, anyway <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" />) which saw Part One end up with ten chapters but Part Two with only nine has been fixed. The extra chapter title in Part Two also let me give a nod to Dranko, back in the part of the story where he was still allowed to be famous... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /><br /> <br /> </li> <li data-xf-list-type="ul">Now that the campaign is over, the stats for the null shadows and the blood fox, which had to be kept separate so the players wouldn't see them, have been put back into the main text.<br /> <br /> </li> <li data-xf-list-type="ul">I'm no longer providing a version of the Story Hour with everything in one file. Not only did it require a different page-numbering to the individual chapter files (thereby screwing up various page references in the text), but at 1150 pages -- and counting -- it was becoming just too slow and unwieldy to work with. Instead, I've created consolidated files for each of the three parts of the Story Hour, complete with front cover and Contents pages.</li> </ul><p>I've also added a new chapter to Part Three, bringing the story right up to date with the Company's adventures in Naslund... Enjoy! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="StevenAC, post: 5716685, member: 12319"] Looking back at the description of the party's entrance into Naslund: So either Farazil was already possessing Flicker, and was pretending not to be, or Dranko gave him the idea... :devil: On another topic... With the campaign's conclusion, I too have been reading through the whole story again -- and have taken the opportunity to perform a thorough reorganization of all the Collected Story Hour files. While the content of course hasn't changed, the presentation has been significantly upgraded, as follows: [LIST] [*]Most importantly, I've taken on board a lesson learned while doing the [I]Halmae[/I] and [I]A Rose in the Wind[/I] Story Hours, and introduced inter-line spacing into the text. This increases the page count by about ten percent, but (to me at least) makes for a more comfortable reading experience. [*]Many of the fonts used for letters, documents, dreams, thoughts etc. have been changed and/or increased in size, again for better readability. [*]Some of the chapter divisions have been moved slightly, so that they fall in more dramatically appropriate places. Also, the Prologue is now properly integrated into Part One, and the irritating lack of symmetry (well, irritating to me, anyway :o) which saw Part One end up with ten chapters but Part Two with only nine has been fixed. The extra chapter title in Part Two also let me give a nod to Dranko, back in the part of the story where he was still allowed to be famous... :D [*]Now that the campaign is over, the stats for the null shadows and the blood fox, which had to be kept separate so the players wouldn't see them, have been put back into the main text. [*]I'm no longer providing a version of the Story Hour with everything in one file. Not only did it require a different page-numbering to the individual chapter files (thereby screwing up various page references in the text), but at 1150 pages -- and counting -- it was becoming just too slow and unwieldy to work with. Instead, I've created consolidated files for each of the three parts of the Story Hour, complete with front cover and Contents pages. [/LIST] I've also added a new chapter to Part Three, bringing the story right up to date with the Company's adventures in Naslund... Enjoy! :) [/QUOTE]
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Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)
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