Storminator
First Post
In our next session our game is moving to Sharn. I've decided to throw the game open, and essentially run a sandbox. I've never run a true sandbox so I'm looking for advice.
Particularly, what should I have prepared to keep the game moving on my end? If the PCs bog down in indecision that's their issue, but I want to make sure they aren't spending much time waiting on me to figure things out.
I have (or will by game day)
So what should I add to my toolkit?
PS
Particularly, what should I have prepared to keep the game moving on my end? If the PCs bog down in indecision that's their issue, but I want to make sure they aren't spending much time waiting on me to figure things out.
I have (or will by game day)
- some kickoff motivations for PCs
- lists of names to assign to NPCs as needed
- maps for the PCs (not just the players)
- a strong grasp of the geography of Sharn
- a moderate grasp of potential opposition
- a couple of "kick in the door" enemies
So what should I add to my toolkit?
PS