I have a playing wanting to play a quickling in an upcoming game.
I tried to find the ECL of a quickling and I got +5 ECL, which seems low.
I then used Soldarin's ECL calculator and got +10 ECL, which seems high.
http://csserver.evansville.edu/~jc84/DD3/Monster_ECL.htm
What would you make the ECL?
Quickling
Small Fey
Hit Dice: 1d6 (3 hp)
Initiative: +8 (Dex)
Speed: 240 ft
AC: 23 (+1 size, +8 Dex, +4 haste)
Attacks: Dagger +9 melee
Damage: Dagger 1d4-1
Face/Reach: 5 ft by 5 ft/5 ft
Special Attacks: Spell-like abilities, haste, special daggers*
Special Qualities: Natural invisibility, low-light vision
Saves: Fort +0, Ref +10, Will +4
Abilities: Str 8, Dex 27, Con 11, Int 15, Wis 15, Cha 14
Skills: Animal Empathy +5, Bluff +6, Concentration +4, Craft (any one) +3, Escape Artist +12, Hide +16, Jump +12, Listen +6, Move Silently +12, Sense Motive +5, Spot +6, Wilderness Lore +6
Feats: Dodge, Mobility, Spring Attack, Weapon Finesse (dagger)
Spell-Like Abilities: 1/day—dancing lights, daze, levitate, shatter, and ventriloquism. These abilities are as the spells cast by a 6th-level sorcerer (save DC 12 + spell level).
Skills: Quicklings receive a +8 racial bonus to Jump checks.
Feats: Quicklings gain the Spring Attack feat as a bonus feat.
* The player will not have the special daggers.
Here is the link to the quickling.
http://www.enworld.org/cc/converted/fey/quickling.htm
Thanks for your advice.
I tried to find the ECL of a quickling and I got +5 ECL, which seems low.
I then used Soldarin's ECL calculator and got +10 ECL, which seems high.
http://csserver.evansville.edu/~jc84/DD3/Monster_ECL.htm
What would you make the ECL?
Quickling
Small Fey
Hit Dice: 1d6 (3 hp)
Initiative: +8 (Dex)
Speed: 240 ft
AC: 23 (+1 size, +8 Dex, +4 haste)
Attacks: Dagger +9 melee
Damage: Dagger 1d4-1
Face/Reach: 5 ft by 5 ft/5 ft
Special Attacks: Spell-like abilities, haste, special daggers*
Special Qualities: Natural invisibility, low-light vision
Saves: Fort +0, Ref +10, Will +4
Abilities: Str 8, Dex 27, Con 11, Int 15, Wis 15, Cha 14
Skills: Animal Empathy +5, Bluff +6, Concentration +4, Craft (any one) +3, Escape Artist +12, Hide +16, Jump +12, Listen +6, Move Silently +12, Sense Motive +5, Spot +6, Wilderness Lore +6
Feats: Dodge, Mobility, Spring Attack, Weapon Finesse (dagger)
Spell-Like Abilities: 1/day—dancing lights, daze, levitate, shatter, and ventriloquism. These abilities are as the spells cast by a 6th-level sorcerer (save DC 12 + spell level).
Skills: Quicklings receive a +8 racial bonus to Jump checks.
Feats: Quicklings gain the Spring Attack feat as a bonus feat.
* The player will not have the special daggers.
Here is the link to the quickling.
http://www.enworld.org/cc/converted/fey/quickling.htm
Thanks for your advice.