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General Tabletop Discussion
*Dungeons & Dragons
Scalable "Sleep" spells
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<blockquote data-quote="Forrester" data-source="post: 141448" data-attributes="member: 1279"><p>And "Fireball" isn't a Mass Death spell? </p><p></p><p>First of all, I'm a DM, not a player. So I don't have to worry about you letting me "run" this series of spells, for multiple reasons. I run a moderate-power campaign where the Bad Guys are just as "cheaty" as the good ones, so I *am* concerned about balance. </p><p></p><p>Second of all, what "just doesn't make sense"? The 3rd level version seems to me to me to have no more power than a Fireball -- especially given the HD cap is at 6HD. Any 5HD creature that fails its save versus a 10HD Fireball (let's say) is in big trouble anyway. </p><p></p><p>The 5th level one's power level was based off of Cloudkill (3HD and under are dead, no save) and Circle of Death. Sleep is a bit less serious than killing one's opponent . . . but admittedly, a good Sleep spell, that disables *everyone*, might just as well be a Death spell. </p><p></p><p>Do you think either of the ones I've posted are overpowered? How might you change them, then? </p><p></p><p>But obviously, if you think that a Sleep spell that is scalable in any way defies the laws of Time, Space, and 3E, then never mind.</p></blockquote><p></p>
[QUOTE="Forrester, post: 141448, member: 1279"] And "Fireball" isn't a Mass Death spell? First of all, I'm a DM, not a player. So I don't have to worry about you letting me "run" this series of spells, for multiple reasons. I run a moderate-power campaign where the Bad Guys are just as "cheaty" as the good ones, so I *am* concerned about balance. Second of all, what "just doesn't make sense"? The 3rd level version seems to me to me to have no more power than a Fireball -- especially given the HD cap is at 6HD. Any 5HD creature that fails its save versus a 10HD Fireball (let's say) is in big trouble anyway. The 5th level one's power level was based off of Cloudkill (3HD and under are dead, no save) and Circle of Death. Sleep is a bit less serious than killing one's opponent . . . but admittedly, a good Sleep spell, that disables *everyone*, might just as well be a Death spell. Do you think either of the ones I've posted are overpowered? How might you change them, then? But obviously, if you think that a Sleep spell that is scalable in any way defies the laws of Time, Space, and 3E, then never mind. [/QUOTE]
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