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Scales of War #1 Rescue at Rivenroar (Full)
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<blockquote data-quote="Goken100" data-source="post: 5626078" data-attributes="member: 42968"><p><strong>Building consensus in PBP</strong></p><p></p><p>Goonalan, I think you're doing a spectacular job so far, on par or better than other PBP DMs I've seen in my (admittedly limited) PBP experience. To sum things up and point to the decisions we need to make is exactly what we want.</p><p></p><p>The trouble is that these are complicated, and very interesting, situations. I want to take it all in and make a meaningful contribution, but it takes a while to read every post and keep track of all of the loose ends to be addressed.</p><p></p><p>Again, you're doing a great job. In fact, it reminds me of what one does as a facilitator in the business world, a role I take sometimes in my line of work. A facilitator doesn't participate as a member of the team, but keeps things organized and moves things along. So to tackle the formidable challenge of building consensus in open-ended situations like this, applying even more facilitator tricks might be helpful.</p><p></p><p>A facilitator must not allow the conversation to meander completely unchecked, or important issues will be forgotten. So a running tally of open issues is definitely helpful. In our example a tally might include:</p><p>1. Allocation of treasure from Spizz</p><p>2. Unlooted bodies in entrance room</p><p>3. Unexplored remainder of crypt</p><p>4. Unexplored other closed door</p><p>5. Sewer Rats waiting for prisoner exchange</p><p>6. New crypt - drakes and glowing floor</p><p>6a. Who's good with rope?</p><p>6b. Will someone help with the ritual?</p><p>etc</p><p></p><p>Another tool that might help is a summary of proposals and opinions (votes). This way we could specifically see who has weighed in on each issue and who has not. It might even help to specifically tell players its their turn to weigh in on an issue, so that it mimics the specificity of a battle. And as with the battle, after a certain amount of time, the show must go on.</p><p></p><p>I also want to add that pushing in a seemingly likely direction is an important part of facilitating. Yes, they're supposed to be neutral, but there's a fine line and nobody really pays it any mind. If the facilitator is really off base you'll probably get push back, but usually folks are glad of the help getting things rolling.</p><p></p><p>Hope that helps!</p></blockquote><p></p>
[QUOTE="Goken100, post: 5626078, member: 42968"] [b]Building consensus in PBP[/b] Goonalan, I think you're doing a spectacular job so far, on par or better than other PBP DMs I've seen in my (admittedly limited) PBP experience. To sum things up and point to the decisions we need to make is exactly what we want. The trouble is that these are complicated, and very interesting, situations. I want to take it all in and make a meaningful contribution, but it takes a while to read every post and keep track of all of the loose ends to be addressed. Again, you're doing a great job. In fact, it reminds me of what one does as a facilitator in the business world, a role I take sometimes in my line of work. A facilitator doesn't participate as a member of the team, but keeps things organized and moves things along. So to tackle the formidable challenge of building consensus in open-ended situations like this, applying even more facilitator tricks might be helpful. A facilitator must not allow the conversation to meander completely unchecked, or important issues will be forgotten. So a running tally of open issues is definitely helpful. In our example a tally might include: 1. Allocation of treasure from Spizz 2. Unlooted bodies in entrance room 3. Unexplored remainder of crypt 4. Unexplored other closed door 5. Sewer Rats waiting for prisoner exchange 6. New crypt - drakes and glowing floor 6a. Who's good with rope? 6b. Will someone help with the ritual? etc Another tool that might help is a summary of proposals and opinions (votes). This way we could specifically see who has weighed in on each issue and who has not. It might even help to specifically tell players its their turn to weigh in on an issue, so that it mimics the specificity of a battle. And as with the battle, after a certain amount of time, the show must go on. I also want to add that pushing in a seemingly likely direction is an important part of facilitating. Yes, they're supposed to be neutral, but there's a fine line and nobody really pays it any mind. If the facilitator is really off base you'll probably get push back, but usually folks are glad of the help getting things rolling. Hope that helps! [/QUOTE]
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