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Scales of War #1 Rescue at Rivenroar (Full)
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<blockquote data-quote="Goken100" data-source="post: 5631286" data-attributes="member: 42968"><p>I think all of those options are good ones for Viator (except for Veiled Alliance - even re-flavored for a different secret society, it's not a great flavor fit for Viator).</p><p></p><p>I think the Noble Adept power Adept's Insight is pretty sweet. I can just imagine imagine one of the other characters missing some crucial roll at the wrong time, and about to fail. Then Viator's voice is sudently in the characters head, furiously whispering "Reach out with your hand now!" or some such. A grateful character glances back back at Viator to see him wincing and blood trickling from his nose. The negative with the power is that you'd inevitably have to chime in to use it after the action has already moved on, requiring a bit of back-tracking. Would be cool though.</p><p></p><p>Wilder fits the character, but I'm not sure it really brings any great hooks or new abilities to the table. </p><p></p><p>Scholar is a fun one, would be tempted to take it for Freggo if I hadn't already established him as more likely to ditch class than study diligently. Great for high-int characters. The feature power gives you a defense bonus and damage bonus; not sure a controller really needs either that badly but it certainly can't hurt. And languages are the sweetness, lots of room for fun there.</p><p></p><p>Noble is a good one too, but the feature power has the feel of giving commands (which isn't a bad thing, but I'm not sure it matches Viator's personality exactly). It also requires you to be within 3 of the folks you're ordering around, and sometimes Viator hangs back a bit.</p><p></p><p>Other than that, you could always choose something fun like Alchemist, Animal Master, Explorer, or Seer. Those don't seem contradictory to the character to me either, but I don't know too much about the character's background so it's hard to say.</p></blockquote><p></p>
[QUOTE="Goken100, post: 5631286, member: 42968"] I think all of those options are good ones for Viator (except for Veiled Alliance - even re-flavored for a different secret society, it's not a great flavor fit for Viator). I think the Noble Adept power Adept's Insight is pretty sweet. I can just imagine imagine one of the other characters missing some crucial roll at the wrong time, and about to fail. Then Viator's voice is sudently in the characters head, furiously whispering "Reach out with your hand now!" or some such. A grateful character glances back back at Viator to see him wincing and blood trickling from his nose. The negative with the power is that you'd inevitably have to chime in to use it after the action has already moved on, requiring a bit of back-tracking. Would be cool though. Wilder fits the character, but I'm not sure it really brings any great hooks or new abilities to the table. Scholar is a fun one, would be tempted to take it for Freggo if I hadn't already established him as more likely to ditch class than study diligently. Great for high-int characters. The feature power gives you a defense bonus and damage bonus; not sure a controller really needs either that badly but it certainly can't hurt. And languages are the sweetness, lots of room for fun there. Noble is a good one too, but the feature power has the feel of giving commands (which isn't a bad thing, but I'm not sure it matches Viator's personality exactly). It also requires you to be within 3 of the folks you're ordering around, and sometimes Viator hangs back a bit. Other than that, you could always choose something fun like Alchemist, Animal Master, Explorer, or Seer. Those don't seem contradictory to the character to me either, but I don't know too much about the character's background so it's hard to say. [/QUOTE]
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