Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Scales of War #1 Rescue at Rivenroar IC
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Goonalan" data-source="post: 5699128" data-attributes="member: 16069"><p>[GM]Hurrah. You've just answered my question, not in the positive though but in the negative. The doors of the chamber are rusted in to place- Velani cannot shove them open or move them in any way... therefore when Viator teleported the Ghoul to M12 she no-longer has line of sight. I know we've played a little fast and loose with line of sight but the Ghoul disappeared and reappeared somewhere she couldn't see. If you can't see the thing then you can't react to it doing anything much- you can'd see it doing anything afterall.</p><p></p><p>Unless someone can make a better claim on it then that's my ruling.[/GM]</p><p></p><p>Here are two maps, the first shows everything that Velani can see- the Ghoul in in M12 where it was teleported to-</p><p></p><p><a href="http://gallery.rptools.net/v/contrib/goonalan/Scales+of+War+%231+Rescue+at+Rivenroar/229+After+Thurann-+Look+no+Ghoul.jpg.html?g2_imageViewsIndex=1" target="_blank">229 After Thurann- Look no Ghoul</a></p><p></p><p>The shaded line shows Velani vision, the door blocks the rest of the room.</p><p></p><p>The second is the state of play now-</p><p></p><p><a href="http://gallery.rptools.net/v/contrib/goonalan/Scales+of+War+%231+Rescue+at+Rivenroar/229a+After+Thurann-+Viator+is+hit.jpg.html?g2_imageViewsIndex=1" target="_blank">229a After Thurann- Viator is hit</a></p><p></p><p>Next up Ah-shahran (maybe), then Freggo and Kyalia.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 5699128, member: 16069"] [GM]Hurrah. You've just answered my question, not in the positive though but in the negative. The doors of the chamber are rusted in to place- Velani cannot shove them open or move them in any way... therefore when Viator teleported the Ghoul to M12 she no-longer has line of sight. I know we've played a little fast and loose with line of sight but the Ghoul disappeared and reappeared somewhere she couldn't see. If you can't see the thing then you can't react to it doing anything much- you can'd see it doing anything afterall. Unless someone can make a better claim on it then that's my ruling.[/GM] Here are two maps, the first shows everything that Velani can see- the Ghoul in in M12 where it was teleported to- [url=http://gallery.rptools.net/v/contrib/goonalan/Scales+of+War+%231+Rescue+at+Rivenroar/229+After+Thurann-+Look+no+Ghoul.jpg.html?g2_imageViewsIndex=1]229 After Thurann- Look no Ghoul[/url] The shaded line shows Velani vision, the door blocks the rest of the room. The second is the state of play now- [url=http://gallery.rptools.net/v/contrib/goonalan/Scales+of+War+%231+Rescue+at+Rivenroar/229a+After+Thurann-+Viator+is+hit.jpg.html?g2_imageViewsIndex=1]229a After Thurann- Viator is hit[/url] Next up Ah-shahran (maybe), then Freggo and Kyalia. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Scales of War #1 Rescue at Rivenroar IC
Top