Whisper-Kitten
Adventurer
Thanks the Gods again for not procreatingNothing eats weekends like children.
Thanks the Gods again for not procreatingNothing eats weekends like children.
1. The DM. He's the single most important component. A game can usually happen with one or even two players missing (depending on the group size) but without the DM you've got nothing. So his schedule is the one that matters the most, so he's the one who tends to take the lead.So I have some questions...
1. Who should lead discussion on scheduling? The DM, a designated scheduler?
2. Do any of you use tools to help make this easier? Google calendar, surveys, something else?
3. Any advice or anything else I'm missing?
At one point I proposed to create such a 'fixed schedule plan' (for example, every other weekend, on Sunday, at time x, and place y), but none of the other group members were for it. I guess their schedules were different enough from week to week to be able to commit to something like that. So instead, we normally schedule for a new session at the end of the current one. It mostly works, but it is not ideal. Oh, well.I've tried a lot of different approaches over the years and was a proponent of ad Hoc scheduling for a long time (setting the next session up at the end of the current session) but there was a lot of inconsistency even there. For years now I have been running on the set schedule plan - Saturday nights, we start at 6, we run til 11- 11:30. Yes, sometimes a player or three has to miss. Yes, sometimes I have to cancel. But we do have a group text and if anyone has schedule complications we bring it up there. The game is at my house and I am usually the GM so I try to confirm that we're good on Wednesdays but the default assumption is we are playing at this place on this day at this time. It is by far the most consistent running we have had.
This is an in-person game but I would make the same arrangement if I was running online. A set schedule lets players work around it as mentioned above because they know it is a sure thing. Consistency matters a great deal.
Now this is a group of 5-8 adults some of whom have older kids (some of the players are also older kids) so it may not fit everyone's situation but if you can arrange it it does work.
Weekdays tend to have more consistent schedules, IME. Especially for folks that have school age kids.At one point I proposed to create such a 'fixed schedule plan' (for example, every other weekend, on Sunday, at time x, and place y), but none of the other group members were for it. I guess their schedules were different enough from week to week to be able to commit to something like that. So instead, we normally schedule for a new session at the end of the current one. It mostly works, but it is not ideal. Oh, well.
Good ideas.I have very advanced Discord technical skills.
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When I post the confirmation message, I include the day the DM selected.
It passes after 25 years or so...Thanks the Gods again for not procreating
Only online via VTT though. I find in person has much more success Fri, Sat, or Sun. YMMV.Weekdays tend to have more consistent schedules, IME. Especially for folks that have school age kids.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.