fissionessence
First Post
This idea just popped into my head last night while I was watching Dragon Ball, so I figured I'd post it for anyone who might be able to make use of it (I won't, most likely).
EDIT: This probably isn't a good campaign/story/setting for D&D 4E as is, considering the sci-fi elements. It could work for other game systems, though, like 3.5 mixed with d20 future or something, or whatever books you happen to have on your shelves. 4E will have to wait, though, for some kind of "d20 4E Future" release.
In some kind of sci-fi setting, PCs for some reason are asked to collect an ancient artifact that is known to be the last of a set, though no one has ever been able to retrieve this artifact from its ancient and mysterious location. After a bit of an adventure of some kind, the PCs retrieve the item and it finally joins the others of its set. Instead of a dragon appearing and granting a wish a la Dragon Ball, though, the items perform some kind of event, which is unprecedented in this sci-fi world, considering they are completely non-mechanical. This crazy event rereleases magic into the world (presumable it existed millenia ago before this artifact collection sealed it away).
Now the PCs must deal with this change in the world and they must dwell in the world of high technology and newfound magic that I haven't really thought about at all.
Alternatively, this adventure could be the jump-start to a campaign set in such a world. Hand out character sheets, possible of higher level characters, and have them play through releasing magic. Then, set the actual campaign 10, 50 or 100 years later where they can play characters who have been living with magic for a while (thus allowing people to have learned wizardry, etc.)
Another idea to throw in is that space travel involved meeting other races who had their own forms of magic. Unfortunately, humans had been unable to use magic because Earth's had been sealed away in the artifacts. Upon releasing the magic, they become heroes of the human race, though they may draw the ire of other species who were one-up on the otherwise supremely powerful humans (or change stuff however you want). In fact, they may have been sent to retrieve that final item specifically because someone knew or suspected that doing so would grants these powers to humans.
Anyway, I've rambled on enough about something that isn't even a fully formed idea that I won't even ever probably use. Hopefully someone got something out of it.
~ fissionessence
EDIT: This probably isn't a good campaign/story/setting for D&D 4E as is, considering the sci-fi elements. It could work for other game systems, though, like 3.5 mixed with d20 future or something, or whatever books you happen to have on your shelves. 4E will have to wait, though, for some kind of "d20 4E Future" release.
In some kind of sci-fi setting, PCs for some reason are asked to collect an ancient artifact that is known to be the last of a set, though no one has ever been able to retrieve this artifact from its ancient and mysterious location. After a bit of an adventure of some kind, the PCs retrieve the item and it finally joins the others of its set. Instead of a dragon appearing and granting a wish a la Dragon Ball, though, the items perform some kind of event, which is unprecedented in this sci-fi world, considering they are completely non-mechanical. This crazy event rereleases magic into the world (presumable it existed millenia ago before this artifact collection sealed it away).
Now the PCs must deal with this change in the world and they must dwell in the world of high technology and newfound magic that I haven't really thought about at all.
Alternatively, this adventure could be the jump-start to a campaign set in such a world. Hand out character sheets, possible of higher level characters, and have them play through releasing magic. Then, set the actual campaign 10, 50 or 100 years later where they can play characters who have been living with magic for a while (thus allowing people to have learned wizardry, etc.)
Another idea to throw in is that space travel involved meeting other races who had their own forms of magic. Unfortunately, humans had been unable to use magic because Earth's had been sealed away in the artifacts. Upon releasing the magic, they become heroes of the human race, though they may draw the ire of other species who were one-up on the otherwise supremely powerful humans (or change stuff however you want). In fact, they may have been sent to retrieve that final item specifically because someone knew or suspected that doing so would grants these powers to humans.
Anyway, I've rambled on enough about something that isn't even a fully formed idea that I won't even ever probably use. Hopefully someone got something out of it.
~ fissionessence
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