Secrets of Sarlona is here...

JPL

Adventurer
Just sorta skimmed through it so far.

Early impression is that this would be an outstanding setting for a campaign featuring psionics.

I'm getting even more of a Stargate SG1 vibe from our evil empire of the Inspired --- we have alien entities possessing human forms and controlling vast legions of followers who don't realize that they are working for the bad guys.

Also...a substantial population of mongrel ogre/ ogre mage / half-giants. I like that.
 

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RPGs are all about plagiarism and emulation, aren't they?

I go back to 1st Edition AD&D, so it's interesting to me to see how D&D drew upon the fantasy of the 1930s through the 1970s --- Moorcock and Tolkein and Leiber and Howard --- then gradually solidified into something that was uniquely D&D.

Eberron is, in some ways, the D&D setting that is the most purely D&D to me, just because it is not drawing so directly from these earlier influences --- rather, it's taking 30+ years of D&D and then riffing off of those conventions.
 

I have to do the same thing for Atlantis. Break convention with what people would expect. Those have been done before. In GURPS Atlantis you have a setting for D&D, d20 Modern, and d20 Past. Then there is Avalanche's Twilight of Atlantis, which is the same setting in GURPS Atlantis (The Orichalcum Age and Twilight of Atlantis are the exact same setting).

To see where I can change, I need to know what people think. Hence, my Atlantis thread. So far, I'm getting all sorts of crazy answers! :lol
 

JPL said:
Just sorta skimmed through it so far.

Early impression is that this would be an outstanding setting for a campaign featuring psionics.QUOTE]I skimmed it and I agree with you. I honestly had no interest in buying this or using Sarlona until I opened the book.

I'm looking forward to a good review.
 
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The book specifically addresses the issue of playing either a loyal (and ignorant) agent of the Inspired, or a rebel within that society.

The commoners simply don't realize that their leaders are the bad guys, and even elite operatives may be Lawful Good. And if Detect Evil registers their boss as evil, an elite operative will probably think it's some kind of trick, or that this one individual may have been corrupted or compromised.

Sounds very tricky, but it would be great to start a campaign with players who didn't know Eberron at all and let them gradually realize that, yeah, they're working for frikkin Things Man Was Not Meant To Know.
 

JPL said:
Sounds very tricky, but it would be great to start a campaign with players who didn't know Eberron at all and let them gradually realize that, yeah, they're working for frikkin Things Man Was Not Meant To Know.
Yeah, that would be pretty great. Don't even tell them the name of the world, just the name of the city they're in, and off you go.
 

JPL said:
I'm getting even more of a Stargate SG1 vibe from our evil empire of the Inspired --- we have alien entities possessing human forms and controlling vast legions of followers who don't realize that they are working for the bad guys.

The shifters of the Savage Legion also certainly reminded me of Jaffa in the way they were described.
 


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