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Seeking Advice: How to motivate players to role play more
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<blockquote data-quote="Ydars" data-source="post: 4286411" data-attributes="member: 62992"><p>I disagree with lots of people on this thread; good roleplayers are not only just people who start off that way. They can be made.</p><p></p><p>The key thing is to get roleplaying happening at your table and then everyone will join in (eventually).</p><p></p><p>The thing to do is to get your best two roleplayers into a smaller game, outside of your weekly session, and get them playing characters that are as well thought out as they can be. Then you need to really get them firing and interacting and you need to do some really deep roleplaying that has nothing to do with stats.</p><p></p><p>Then, with their help, gradually, bring more and more roleplaying into your main game.</p><p></p><p>The DM is also very important; if you set loads of combat challenges then you won't get roleplaying; you will get wargaming. The PC background is quite important for roleplaying as well, because it is very hard to play a character if you don't have a clear idea of them. Most players' characters are not that well thought out in many cases.</p><p></p><p>I honestly think that many roleplayers have never actually seen much roleplaying, so how can they be expected to know how to do it?</p></blockquote><p></p>
[QUOTE="Ydars, post: 4286411, member: 62992"] I disagree with lots of people on this thread; good roleplayers are not only just people who start off that way. They can be made. The key thing is to get roleplaying happening at your table and then everyone will join in (eventually). The thing to do is to get your best two roleplayers into a smaller game, outside of your weekly session, and get them playing characters that are as well thought out as they can be. Then you need to really get them firing and interacting and you need to do some really deep roleplaying that has nothing to do with stats. Then, with their help, gradually, bring more and more roleplaying into your main game. The DM is also very important; if you set loads of combat challenges then you won't get roleplaying; you will get wargaming. The PC background is quite important for roleplaying as well, because it is very hard to play a character if you don't have a clear idea of them. Most players' characters are not that well thought out in many cases. I honestly think that many roleplayers have never actually seen much roleplaying, so how can they be expected to know how to do it? [/QUOTE]
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