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September RPG Book Club: Monsters and other Childish Things
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<blockquote data-quote="Ao the Overkitty" data-source="post: 4456974" data-attributes="member: 9758"><p>I've read the core book and Curriculum of Conspiracy and am finishing up Candlewick Manor.</p><p></p><p>I am very happy the Ennies turned me onto these products.</p><p></p><p>I fell in love with the writing of the corebook. I told orchid that I wanted to have the author's manbabies. It shows that he is into the same things I am and has my brand of humor.</p><p></p><p>I'll have to fully see the rules in action before giving a final verdict on them, but they don't look overly complicated and seem to fit the setting. I'll be testing out the character and monster creation rules this week, since I'm working on at least one oneshot.</p><p></p><p>I was very amused by their suggestion for how to get the players of a oneshot involved with an arts & crafts session at the beginning. Great idea for distinguishing between the child and the monster.</p><p></p><p>For me, I too was a litle sad at the lack of setting examples in the core. From reading this, I immediately envision elementary school, but the book seems to focus on middle school and high school when giving examples. Guess they figured the elementary school was self evident.</p><p></p><p>As Crothian said, the way the game is presented, it feels like a very GM reactive game, which works well for me, but not necessarily everyone.</p><p></p><p>For the other books in the line, I thought Curriculum of Conspiracy was fantastic and really liked the different suggestions of how the game could be run, using the setting. My group doesn't go for prolonged mysteries, but the 'Another Brick in the Wall' suggestion would be right up their alley. Candlewick Manor gives great rules for creepy orphans, but the 'one big mystery' thing is very much not for my group. I'm still very happy I made the purchase, though.</p></blockquote><p></p>
[QUOTE="Ao the Overkitty, post: 4456974, member: 9758"] I've read the core book and Curriculum of Conspiracy and am finishing up Candlewick Manor. I am very happy the Ennies turned me onto these products. I fell in love with the writing of the corebook. I told orchid that I wanted to have the author's manbabies. It shows that he is into the same things I am and has my brand of humor. I'll have to fully see the rules in action before giving a final verdict on them, but they don't look overly complicated and seem to fit the setting. I'll be testing out the character and monster creation rules this week, since I'm working on at least one oneshot. I was very amused by their suggestion for how to get the players of a oneshot involved with an arts & crafts session at the beginning. Great idea for distinguishing between the child and the monster. For me, I too was a litle sad at the lack of setting examples in the core. From reading this, I immediately envision elementary school, but the book seems to focus on middle school and high school when giving examples. Guess they figured the elementary school was self evident. As Crothian said, the way the game is presented, it feels like a very GM reactive game, which works well for me, but not necessarily everyone. For the other books in the line, I thought Curriculum of Conspiracy was fantastic and really liked the different suggestions of how the game could be run, using the setting. My group doesn't go for prolonged mysteries, but the 'Another Brick in the Wall' suggestion would be right up their alley. Candlewick Manor gives great rules for creepy orphans, but the 'one big mystery' thing is very much not for my group. I'm still very happy I made the purchase, though. [/QUOTE]
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