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September RPG Book Club: Monsters and other Childish Things
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<blockquote data-quote="Mistwell" data-source="post: 4466628" data-attributes="member: 2525"><p>I am almost done reading the core book, and I gotta say that the concept and rules are good, but the lack of structure and examples is bad.</p><p></p><p>This book REALLY needed a lot more structure and examples in many places. They slapped on some generic "what is a role playing game" type stuff, as if it is for beginners, while simultaneously writing a book meant for very advanced GMing, with very few guidelines, meant to be used by someone with a lot of experience adapting scenarios on the fly. Even the starter adventure has only broad outlines and vague descriptions.</p><p></p><p>What I wanted was the type of spoon-fed complete demonstration of how this game is supposed to work while in play. Give me little colored boxes of text to tell the players, with non-colored text for the GM. Give me location to location to location details (or event to event to event details). Describe some of the most likely options players will take, and how to deal with those options. In other words, give me some instructions for building one game so I know at least a little bit how to build my own game later.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 4466628, member: 2525"] I am almost done reading the core book, and I gotta say that the concept and rules are good, but the lack of structure and examples is bad. This book REALLY needed a lot more structure and examples in many places. They slapped on some generic "what is a role playing game" type stuff, as if it is for beginners, while simultaneously writing a book meant for very advanced GMing, with very few guidelines, meant to be used by someone with a lot of experience adapting scenarios on the fly. Even the starter adventure has only broad outlines and vague descriptions. What I wanted was the type of spoon-fed complete demonstration of how this game is supposed to work while in play. Give me little colored boxes of text to tell the players, with non-colored text for the GM. Give me location to location to location details (or event to event to event details). Describe some of the most likely options players will take, and how to deal with those options. In other words, give me some instructions for building one game so I know at least a little bit how to build my own game later. [/QUOTE]
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September RPG Book Club: Monsters and other Childish Things
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