Not much choice when there's no GM or equivalent.I think it's a good idea, but obviously, putting the award into the hands of the competitors to decide makes it way too easy to game the system.
Not much choice when there's no GM or equivalent.I think it's a good idea, but obviously, putting the award into the hands of the competitors to decide makes it way too easy to game the system.
Yeah, I know. I'd probably scrap it but have a big penalty if there's a problem that outside parties notice. (If you're doing this at an FLGS and a big argument breaks out, or whatever.)Not much choice when there's no GM or equivalent.
This sounds like the same period I was a serious tourney guy. Part of my success was down to my ability to beat the pants of people and still have them enjoy the game. Plus I was pretty good painter. GW tried lots of fixes and they all had problems. The fact that your article is on Dakka tells me everything I need to know.I played that tournament scene pretty intensively for more than a decade. I wouldn't say that a LOT of guys are jerks, but the minority who are, are enough of a pain that it's worth disincentivizing. There was a big effort on Games Workshop's part for some years to push the "total hobbyist" aspect for their tournaments and the ones they provide prize support for at independent shops. Winning games, painting your army well, being a good sport, even for a few years making and using an army list which was specifically tailored to represent the background fluff well and not load up on limited "elite" units.
Of course there was always debate about this in the community, some folks pushing it back that GW should just make more restrictions on army lists if they wanted the background honored more, etc. A lot of independent tournaments just focused on winning battles, or did simplifications like "just give your opponent a pass/fail on sportsmanship". Here's an example of a system I wrote back in 2011:
Yup. Roughly 2000-2013ish. GW tried stuff, Adepticon tried stuff, the NOVA and Frontline tournament scenes tried various systems. There are lots of possibilities but no perfect solutions.This sounds like the same period I was a serious tourney guy. Part of my success was down to my ability to beat the pants of people and still have them enjoy the game. Plus I was pretty good painter. GW tried lots of fixes and they all had problems.
The fact that your article is on Dakka tells me everything I need to know.![]()
Dakka was where serious tournament people when to talk about serious tournament things.Yup. Roughly 2000-2013ish. GW tried stuff, Adepticon tried stuff, the NOVA and Frontline tournament scenes tried various systems. There are lots of possibilities but no perfect solutions.
...such as? I moderated on Dakka for about a decade too.
Roger Roger. I thought I recognized your handle (and maybe avatar) from Dakka when I first stated posting here.Dakka was where serious tournament people when to talk about serious tournament things.
I loved Adepticon the couple of early times I went. The team tourney thing was a hoot.
Edit - I can see now how my comment about Dakka might have been read as a shot. It was not. I loved my time posting on Dakka.
Yes, same user name. Maybe not the same avvy, I'm not sure. I've been Fenris-77 for a looong time on teh interwebs. I'll get that name on the back of Toronto Raptors jersey and come full circle.Roger Roger. I thought I recognized your handle (and maybe avatar) from Dakka when I first stated posting here.
Yes, the Adepticon team tournament was utterly epic. From the first time I attended to the last it was always the center and the highlight.
UPDATEThat sounds really fun! Can you maybe post a short report about how it went, what worked well and so on?
I have Mikes go at Ravenloft on my bucket list, and recently have purchased Shadows of Empire as well. And Darkest Dungeon is a huge influence on the vibe I am going after frequently.
So, to sum it up, would really love to see how it goes!
Past efforts to curate Shadowdark third party stuff has basically just been a list of the dozen or so most popular products and nothing more. I'm dubious that future efforts will do better.There's been some discussion on the Arcane Library discord about setting up a peer-reviewed co-op webstore for (primarily) 3PP Shadowdark stuff. Part of the rationale is to not have content drowning in slop as happens on DTRPG, but also to be able to enforce an actual no-AI policy. If anyone is interested let me know. Right now it's just an idea, but if enough people like that idea it might turn into a thing.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.