Shadowdark Shadowdark Discussion Thread [+]


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I don't think a whole Mystara revival makes sense by any means, but Glantri City is by far the standout of the setting and, by its nature, would be much more likely to be a point of interest in the WotC version of the D&D multiverses. One can dream, anyway.
It would actually make a really interested demiplane or otherwise isolated location.
 

It would actually make a really interested demiplane or otherwise isolated location.
Glantri and especially Glantri City are such a nexus of unstable and often toxic high level wizards, having Glantri CIty get turned into its own demiplane or ending up in Ravenloft or the Feywild or something similar is not only fairly plausible*, but practically inevitable, given enough time for Glantrian wizards to make escalating terrible decisions.

* Ignoring for the moment that BECMI had its own multiverse separate from the Great Wheel
 

Trouble Cubed.

Steal/Rescue the tasty little cubelings.
(Premium stock, developed for the restaurant trade. Fragments easily into cubelings.)

1. Acid resistant apron [alchemy item?]. Acid resistant mittens [not gloves...Dex penalty]. Several wheelbarrows. Crocks.
2. Bold adventurers.
.
.
PROFIT!!!

So what do Gelatinous Cubes look like in terms of Shadowdark?

Edit: Steal, not steak. The "steak" part comes after the adventure, not before.
 
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So what do Gelatinous Cubes look like in terms of Shadowdark?
GELATINOUS CUBE
A translucent cube of slime that silently mows through cramped tunnels, slurping up debris.
AC 11, HP 24, ATK 1 touch +4 (1d8 + toxin), MV near S +3, D +1, C +2, I -4, W +1, Ch -4, AL N, LV 5
Engulf. Absorbs paralyzed creatures in close range into its body, automatically hitting with touch attack on its turn.
Rubbery. Half damage from stabbing weapons.
Toxin. DC 15 CON or paralyzed 1d4 rounds.

There are also some variants in the original Monster Monday (now Monster Month) downloads from the original Kickstarter campaign.

So the easiest thing to do to make a Speed Cube would be to just double the movement speed to double-near, which would make them terrifying, since they could constantly be in melee range of their intended prey.

Given how scary that is, though, making them smaller, maybe level 2 or 3, feels appropriate as well. And you could then make those little ones even scarier by making a swarm version.
 

Glantri and especially Glantri City are such a nexus of unstable and often toxic high level wizards, having Glantri CIty get turned into its own demiplane or ending up in Ravenloft or the Feywild or something similar is not only fairly plausible*, but practically inevitable, given enough time for Glantrian wizards to make escalating terrible decisions.
Vampires and werewolves and elves, Oh My!
(Never mind the (Alt. Prime) Scottish lich, French immigrants...
...and that nuclear reactor...
You know, tossing it into a demiplane...ain't such a bad idea. 😁)
* Ignoring for the moment that BECMI had its own multiverse separate from the Great Wheel
 


So the easiest thing to do to make a Speed Cube would be to just double the movement speed to double-near, which would make them terrifying, since they could constantly be in melee range of their intended prey.

Given how scary that is, though, making them smaller, maybe level 2 or 3, feels appropriate as well. And you could then make those little ones even scarier by making a swarm version.
Tiny cubelings of J-E-Ell-Hell-No. 😁

Not having to account for acid damage does make things easier.
 

I was having the sudden idea of a homebrew class like Duelist/Swashbuckler inspired by the thread about TTRPGs with action points. Core mechanics would resolve around generating action points by not getting hit and using them for multiple actions. The narrative vision is the duelist/swashbuckler who parries multiple attacks waiting for a window to unleash a flurry of blows or doing an absurd sequence of actions. What you think is that an idea / design space worth exploring? Or maybe do you know a homebrew that already does something similar?
 

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