Shadowdark Shadowdark Discussion Thread [+]


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10 levels is great. IME people only regularly get beyond that in 5E through intentional design to speed up leveling at multiple points.
Yeah, I'm power-leveling the 5E Radiant Citadel game I'm running, with PCs leveling after almost every adventure so as to match the level of the next adventure in the campaign. Without that, it would take years to get where my crew is now.

My long-running Ptolus game is going to hit level 10 after their current encounter wraps. The game has been running online since 2006. But no one feels particularly weak and they've done a lot of cool stuff, which is what the players are there for.
 

Some people just want to see the number go up,
rob reiner lol GIF by Maudit
 

Had to do some editing today, a document I've bounced off of in PDF/Editor form countless times.

Got fed up, printed it, and what a breeze. I just struggle so hard with text on screen, its wild.

So, long story short I need to print all my material, and edit it by hand, I just cannot get it done otherwise it seems. :D
 



So, reading through the rulebook: there are a lot of tables for random...stuff. How much of this do you good folks use at the table? I'm curious about whether using these tables in the middle of a game is necessary vs. adding flavor or generating ideas.
 

So, reading through the rulebook: there are a lot of tables for random...stuff. How much of this do you good folks use at the table? I'm curious about whether using these tables in the middle of a game is necessary vs. adding flavor or generating ideas.
It's old school, I'm used to rolling on tables in the middle of the game.

It works great for solo gaming.

Also, sometimes lack of inspiration during the preparation step of an adventure can be alleviated by rolling on a table to get the creative juices flowing.
 


I wonder how many people played Throne of Bloodstone back in the day. Everyone know I discussed it, but no one thought it was worth buying, let alone running "level 100" AD&D characters.

We played it back in high-school, but never finished it.

Obviously we made 100 level characters to play. And because we were given a starting XP budget and we where (are) power gamers, we went the Dual Class Human route. Take 20 levels of Paladin, then 75 levels of Magic User or some such nonsense.

Even then we thought it was a joke of a concept, but played it as a novelty.
 

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