Whizbang Dustyboots
Gnometown Hero
I have looked at it online and freeze-framed videos, but don't own it. I will probably pick it up with DriveThruRPG earnings at some point.Have you read Cairn 2es DM book? I suspect you have. What do you think?
I have looked at it online and freeze-framed videos, but don't own it. I will probably pick it up with DriveThruRPG earnings at some point.Have you read Cairn 2es DM book? I suspect you have. What do you think?
Yeah, I'm power-leveling the 5E Radiant Citadel game I'm running, with PCs leveling after almost every adventure so as to match the level of the next adventure in the campaign. Without that, it would take years to get where my crew is now.10 levels is great. IME people only regularly get beyond that in 5E through intentional design to speed up leveling at multiple points.
Some people just want to see the number go up,
especially because most D&D campaigns I played and DMed rarely went over level 10 and I know I am not the only one.Been doing a lot of reading around this, and yeah, the concern around 'only 10 levels' seems so overblown, people have a perception likely thanks to various D&D editions that you need more levels, when they are really just not needed.
I wonder how many people played Throne of Bloodstone back in the day. Everyone know I discussed it, but no one thought it was worth buying, let alone running "level 100" AD&D characters.especially because most D&D campaigns I played and DMed rarely went over level 10 and I know I am not the only one.
It's old school, I'm used to rolling on tables in the middle of the game.So, reading through the rulebook: there are a lot of tables for random...stuff. How much of this do you good folks use at the table? I'm curious about whether using these tables in the middle of a game is necessary vs. adding flavor or generating ideas.
I wonder how many people played Throne of Bloodstone back in the day. Everyone know I discussed it, but no one thought it was worth buying, let alone running "level 100" AD&D characters.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.