Shadowdark Shadowdark Discussion Thread [+]


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Layout and design for my Appendix N think is swimming right along. Teh content here is first pass mostly, but the colours and layout are getting closer to final.

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You are way ahead of me. I still need to come up with more encounter areas. The idea is strong but it needs more fleshing out. And it's pretty clear that Dyson Logos doesn't have any commercial maps that will work for this, so I'm going to end up inflicting my map-making and maybe art on the audience as well.
 

You are way ahead of me. I still need to come up with more encounter areas. The idea is strong but it needs more fleshing out. And it's pretty clear that Dyson Logos doesn't have any commercial maps that will work for this, so I'm going to end up inflicting my map-making and maybe art on the audience as well.
I'll freely admit that one big draw to doing a populated hex thing like I am, instead of a dungeon, is that the map takes an hour or two, not a week. And I can happily draw my own dungeons (given time). The hex-shaped node map is a great time saver.
 

I'll freely admit that one big draw to doing a populated hex thing like I am, instead of a dungeon, is that the map takes an hour or two, not a week. And I can happily draw my own dungeons (given time). The hex-shaped node map is a great time saver.
Yeah, I'm going to have a big open area (probably the area of a hex) but need at least two small sites, one of which in particular is very idiosyncratic.
 





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