overgeeked
FNSP // DIY
Could be fun. Just be careful. When going from fixed-pool resources (luck tokens) to variable-pool resources (luck usage die), you're going to most likely end up with far more uses of luck in the game. Like going from spell slots to roll-to-cast, only more so.I'm toying with some alternate luck rules for SD, based on the Willpower mechanic from Fleaux!, which is essentially a usage die that does more or less the same thing, but there are penalties if the die runs out. Does stepping that die up sound about as cool as getting a luck token? Obvious UD indexes a busier resource economy, but that's kind of what I'm aiming for.
With roll-to-cast you might not get to use a spell at all. Imagine how many more casts you'd get with a usage-die spell system instead. Now apply that to luck.
With usage-die luck, you're guaranteed X number of uses but you'll almost certainly get a lot more unless you're incredibly unlucky.
The version I've seen most often is the die steps down on a 1. So 1d8, on a 1 it steps down to a 1d6. So you're talking 7-in-8 chance of not stepping down the die. In theory, you could use that every round all night long and not roll a 1. It's not likely, but it's possible so worth considering.
As an experiment I just threw a d8 until I got a 1. Took me 5 rolls. Step down to d6... first roll got a 1. Step down. Second roll on the d4 was a 1.
So that's 8 luck spends before the 1d8 usage die ran out.







