EzekielRaiden
Follower of the Way
PHB, DMG, MM. That's been the corest of core books for every edition, part-edition, variant-edition, alternate-entry-point, and even most D&D spinoff games (e.g. Pathfinder) for most of D&D's history. Is it still a good idea? I can't argue definitively "no it is bad, stop right away". But more and more, I'm beginning to detect some serious daylight between what classic fans want, how contemporary fans behave, and what is realistic and feasible with modern publishing.
As always with my polls: you cannot view the results without voting; you cannot change your vote; your vote will be visible to others; and the poll will close, in this case after 9 weeks. If you really really really want, you can select as many options as you like...but some combinations won't make sense.
I'm beginning to think D&D should move to a "5-Core" model instead. Two player-facing books: Player's Handbook for levels 1-10, and a year later, Veteran's Handbook for 11-20. Two GM-facing books: Dungeon Master's Guide, three months after the PHB, and Dungeon Master's Codex, nine months after the DMG. Then the singular Monster Manual, which offers threats from level 1 to 20, is published right in the middle. Assuming we don't do simultaneous release; if so, then PHB/DMG/MM would be published immediately, DMC published six months later, and VHB six months after that. These releases are timed the way they are so that people playing at a reasonable pace would probably expect to need those books around when they're first published, at least for stable groups.
But that's just my idea. What's yours? Is D&D confined by only having three tomes to start itself? Are there other, better approaches, or has D&D already hit paydirt and changes would be downgrades? There are no right answers here. I'm just curious if others around here share my opinion that a hard limit of only 3 core books is not serving the game well anymore.
As always with my polls: you cannot view the results without voting; you cannot change your vote; your vote will be visible to others; and the poll will close, in this case after 9 weeks. If you really really really want, you can select as many options as you like...but some combinations won't make sense.
I'm beginning to think D&D should move to a "5-Core" model instead. Two player-facing books: Player's Handbook for levels 1-10, and a year later, Veteran's Handbook for 11-20. Two GM-facing books: Dungeon Master's Guide, three months after the PHB, and Dungeon Master's Codex, nine months after the DMG. Then the singular Monster Manual, which offers threats from level 1 to 20, is published right in the middle. Assuming we don't do simultaneous release; if so, then PHB/DMG/MM would be published immediately, DMC published six months later, and VHB six months after that. These releases are timed the way they are so that people playing at a reasonable pace would probably expect to need those books around when they're first published, at least for stable groups.
But that's just my idea. What's yours? Is D&D confined by only having three tomes to start itself? Are there other, better approaches, or has D&D already hit paydirt and changes would be downgrades? There are no right answers here. I'm just curious if others around here share my opinion that a hard limit of only 3 core books is not serving the game well anymore.







