LostSoul
Adventurer
Well, here's something I'm thinking about:
Each character starts out with (4 + Int bonus) x 4 skill points. They can use these to buy ranks at a one-for-one basis.
Base Attack Bonus is a skill, and your BAB = skill ranks -3.
Each time you finish a session, the GM awards you character points. You use these character points to buy feats & skills. Your first Feat costs 4 points, the next ones cost the value of the old one plus 1/2 (rounded down, as normal). So it would go like this: 4, 6, 9, 13, 19, 27, etc. Skill points cost the rank level. So to bump a skill to 5 ranks from 4 it would cost you 4 points.
You could use a different method for hit points, or make a new category of Feats that lets you gain a new hit die (whatever you want to set that as). Separate these hit dice from the other Feats, so that your first hit die is 4, second 6, then 9, 13, etc. regardless of how many feats you have.
Other methods for hit points would be to introduce a defense skill and keep hit points = to Con and use armour as DR.
Each character starts out with (4 + Int bonus) x 4 skill points. They can use these to buy ranks at a one-for-one basis.
Base Attack Bonus is a skill, and your BAB = skill ranks -3.
Each time you finish a session, the GM awards you character points. You use these character points to buy feats & skills. Your first Feat costs 4 points, the next ones cost the value of the old one plus 1/2 (rounded down, as normal). So it would go like this: 4, 6, 9, 13, 19, 27, etc. Skill points cost the rank level. So to bump a skill to 5 ranks from 4 it would cost you 4 points.
You could use a different method for hit points, or make a new category of Feats that lets you gain a new hit die (whatever you want to set that as). Separate these hit dice from the other Feats, so that your first hit die is 4, second 6, then 9, 13, etc. regardless of how many feats you have.
Other methods for hit points would be to introduce a defense skill and keep hit points = to Con and use armour as DR.