Jürgen Hubert
First Post
One of the really annoying things about D&D is how long it takes for players of high-level spellcasters to prepare their spell list for the day. It's entirely possible to have to think about 30 or 40 spells each time in the morning, and the game can be held up for quite some time if the player is indecisive. And it's even worse for NPCs - coming up with appropriate lists of prepared spells is one big chore, and the time wasted on this could be better used for preparing the adventure itself...
Therefore, I propose the following rule: When a spellcaster would normally reach the maximum possible spells per day for his class for a certain spell level, he can not actually cast that many spells. Instead, the spell slots for that spell level are one spell less - but he can spontaneously cast any of the spells he knows for that level instead!
So a 10th level wizard would, instead of the following number of spells per day (without bonus spells from Intelligence or other sources):
0: 4
1st: 4
2nd: 4
3rd: 3
4th: 3
5th: 2
have the following number of spells per day:
0: 3*
1st: 3*
2nd: 3*
3rd: 3
4th: 3
5th: 2
Spell slots marked with a "*" can be cast spontaneously. Bonus spells from high Int, magic items, etc. add normally.
This would still retain the flavor of the class (i.e. preparing spells) for the powerful spells that really matter, but allow the player to ignore the weaker spells until they actually need to cast them.
Your thoughts?
Therefore, I propose the following rule: When a spellcaster would normally reach the maximum possible spells per day for his class for a certain spell level, he can not actually cast that many spells. Instead, the spell slots for that spell level are one spell less - but he can spontaneously cast any of the spells he knows for that level instead!
So a 10th level wizard would, instead of the following number of spells per day (without bonus spells from Intelligence or other sources):
0: 4
1st: 4
2nd: 4
3rd: 3
4th: 3
5th: 2
have the following number of spells per day:
0: 3*
1st: 3*
2nd: 3*
3rd: 3
4th: 3
5th: 2
Spell slots marked with a "*" can be cast spontaneously. Bonus spells from high Int, magic items, etc. add normally.
This would still retain the flavor of the class (i.e. preparing spells) for the powerful spells that really matter, but allow the player to ignore the weaker spells until they actually need to cast them.
Your thoughts?