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Skill challenges
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<blockquote data-quote="CountPopeula" data-source="post: 4300336" data-attributes="member: 27250"><p>I think you're a little unclear on how the skill challenges work. Each success should move the action of the scene forward a bit, and each failure should have some sort of penalty, like closing off the use of that skill for the rest of the challenge or maybe increasing the difficult of the next check (be careful with that one) or taking damage.</p><p></p><p>Like saving a woman from the building would probably rely on athletics, and a failure would mean the PC would take some fire damage, most likely, or maybe increase the DC of the next check by 2 (because part of the house collapsed and he has to find a way around).</p><p></p><p>Perception would work as a primary skill too, with the PC trying to find a safe way to move through the house. Heal could be used to aid to check the woman's condition or keep her safe from smoke and heat.</p><p></p><p>But yeah, if the PCs pass 4 checks before failing 2, then they should have saved the woman.</p><p></p><p>Try working out a flow chart of what each success will mean, it should be pretty simple.</p><p></p><p>event 1 - event 2 - event 3 - event 4</p><p></p><p>like one success could mean finding their way inside and upstairs, success two means they find the woman, success three they make sure she's okay and figure a way out, and success 4 they get the woman out of the house.</p><p></p><p>A skill challenge is a scene where skill checks move the action forward, the way attacks move combat forward. It's not a disjointed series of skill checks.</p></blockquote><p></p>
[QUOTE="CountPopeula, post: 4300336, member: 27250"] I think you're a little unclear on how the skill challenges work. Each success should move the action of the scene forward a bit, and each failure should have some sort of penalty, like closing off the use of that skill for the rest of the challenge or maybe increasing the difficult of the next check (be careful with that one) or taking damage. Like saving a woman from the building would probably rely on athletics, and a failure would mean the PC would take some fire damage, most likely, or maybe increase the DC of the next check by 2 (because part of the house collapsed and he has to find a way around). Perception would work as a primary skill too, with the PC trying to find a safe way to move through the house. Heal could be used to aid to check the woman's condition or keep her safe from smoke and heat. But yeah, if the PCs pass 4 checks before failing 2, then they should have saved the woman. Try working out a flow chart of what each success will mean, it should be pretty simple. event 1 - event 2 - event 3 - event 4 like one success could mean finding their way inside and upstairs, success two means they find the woman, success three they make sure she's okay and figure a way out, and success 4 they get the woman out of the house. A skill challenge is a scene where skill checks move the action forward, the way attacks move combat forward. It's not a disjointed series of skill checks. [/QUOTE]
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