Skill power type

Minigiant

Legend
Supporter
Well they tried.
They tried to seperate combat and non-combat strength and prevent them for competing by created attack and utility powers.
But some utilities are very useful in combat, some are not so...

Here's the house rule:

1) At the 2nd, 6th, 10th, 16th, and 22nd levels; you get a skill power. Skill power can be at-will, encounter, or daily powers.

2) All current utility powers that refer to skill or their usage become skill powers.

3) Any class that lack a converted skill power at a certain level, gets a special encounter skill power that gains a +5 bonus to a trained class skill or a daily skill power thaat grants a reroll of class skill with a +2/+4/+6 power bonus.

What do you think?
 

log in or register to remove this ad

I think it's not enough.

Skil powers are made so that they have a use in combat too, unfortunately.

WotC TRIES to decouple Combat resources from non-combat.

Unfortunately, the fail. Big time.

Skill in the current system compete with combat resources.
And they don't form a coherent and decpoupled system with which to solve non-combat problems.

Perhaps if you give PCs another resource, such as Skill Feats, with which to pay:
- Skill Focus
- Skill Training
- Languages
- Other non-combat feats
- Skill Powers (that don't have a use in combat)

Then that would be a start.

Even then, skills are badly designed, since they mix different levels of abstraction and utility.
 


Utility powers are often meant for use in combat; non-combat stuff has been mostly moved into the Ritual category.

I agree Utility powers are combat powers that don't roll to attack, for the most part anyway. Rituals, expanding them to include exploit non-combat stuff would be the better way.
 

Pets & Sidekicks

Remove ads

Top