This is a system for "skill stunts" - special stunts that can be done using skills during combat - inspired by Stalker0's skill stunt system in this thread: http://www.enworld.org/forum/4e-fan-creations-house-rules/240732-skill-stunts.html but more streamlined.
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Skill Stunt Format
Check: The skill used and the required DC.
Action: The action required to use the skill stunt.
Success: The effect that happens on a success.
Failure: The effect that happens on a failure. If there is no Failure line, there is no effect on a failure, although the action is still spent and the stunt is still expended.
Bonus: A bonus effect that occurs if the DC is beaten by the indicated amount.
Acquiring Skill Stunts
Each character chooses one skill stunt tied to each skill in which he is trained. A character may choose an additional skill stunt (for a total of two) from each skill in which he has Skill Focus. Whenever a character acquires training or Skill Focus in a new skill, he chooses an additional skill stunt tied to that skill. Stunt choices can be reselected if desired using the normal retraining process.
Using Skill Stunts
To use skill stunts, players must spend “stunt points.” An Encounter Stunt Point (ESP) must be spent to use an encounter stunt, and a Daily Stunt Point (DSP) must be spent to use a daily stunt. Players have a maximum of one ESP and one DSP at heroic tier, two ESPs and two DSPs at paragon tier, and three ESPs and three DSPs at epic tier. ESPs reset to maximum after each short rest, and DSPs reset to maximum after each extended rest. Note that each individual stunt may still only be used once per encounter (or day if it is a daily stunt) regardless of the number of stunt points a character has.
Creating New Skill Stunts
Players should be encouraged to come up with creative new stunts to do with their skills. A general guideline for coming up with new stunts is that they should not duplicate the effect of attack powers. Characters already have plenty of ways of harming enemies using their class powers and attacks, and the purpose of the skill stunt system is to enable characters to do a wider variety of things, not to allow characters to simply pump up their damage dealing ability.
To determine an appropriate DC for a new skill stunt, use the guideline that If the stunt is as powerful as an Nth level utility power of the same type (encounter or daily) then its DC should be about 20+N.
The Stunts
Coming soon...
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Skill Stunt Format
Check: The skill used and the required DC.
Action: The action required to use the skill stunt.
Success: The effect that happens on a success.
Failure: The effect that happens on a failure. If there is no Failure line, there is no effect on a failure, although the action is still spent and the stunt is still expended.
Bonus: A bonus effect that occurs if the DC is beaten by the indicated amount.
Acquiring Skill Stunts
Each character chooses one skill stunt tied to each skill in which he is trained. A character may choose an additional skill stunt (for a total of two) from each skill in which he has Skill Focus. Whenever a character acquires training or Skill Focus in a new skill, he chooses an additional skill stunt tied to that skill. Stunt choices can be reselected if desired using the normal retraining process.
Using Skill Stunts
To use skill stunts, players must spend “stunt points.” An Encounter Stunt Point (ESP) must be spent to use an encounter stunt, and a Daily Stunt Point (DSP) must be spent to use a daily stunt. Players have a maximum of one ESP and one DSP at heroic tier, two ESPs and two DSPs at paragon tier, and three ESPs and three DSPs at epic tier. ESPs reset to maximum after each short rest, and DSPs reset to maximum after each extended rest. Note that each individual stunt may still only be used once per encounter (or day if it is a daily stunt) regardless of the number of stunt points a character has.
Creating New Skill Stunts
Players should be encouraged to come up with creative new stunts to do with their skills. A general guideline for coming up with new stunts is that they should not duplicate the effect of attack powers. Characters already have plenty of ways of harming enemies using their class powers and attacks, and the purpose of the skill stunt system is to enable characters to do a wider variety of things, not to allow characters to simply pump up their damage dealing ability.
To determine an appropriate DC for a new skill stunt, use the guideline that If the stunt is as powerful as an Nth level utility power of the same type (encounter or daily) then its DC should be about 20+N.
The Stunts
Coming soon...