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SKT: Battle with Iymrith at the Eye of the All Father, what went wrong... (Spoilers)
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<blockquote data-quote="KarinsDad" data-source="post: 7115841" data-attributes="member: 2011"><p>Sorry, by easy, I meant not a TPK.</p><p></p><p></p><p>Remember, this is a large room. It took up our entire grid and there was still 30 or 40 feet beyond the edges.</p><p></p><p>The dragon walked in like he owned the place and ignored the PCs. The PCs spread out in a circle around the dragon as it walked toward the archway. One PC attacked and combat started. The dragon flew to a side, but was only able to get 2 PCs in the initial breath weapon and rolled 97 points of damage on the first round (that was the only damage roll I remember because it made the players whine <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" />).</p><p></p><p>But, the PCs had 15 point Aid spells up, one PC had Death Ward, several PCs have Absorb Elements, the Cleric cast Protection From Lightning in round one and has War Caster, most of the players had Inspirations and other few shot resources that they burned through (like the Bard's Cutting Words that prevented quite a few dragon melee attacks from landing, or the Ranger using her +2 arrows which she had been saving for 4 levels and had never used before).</p><p></p><p>Yup. On paper, I can definitely see the dragon winning outright without working up a sweat and I expected that outcome. Just like you. But like NFL football, that's why they play the game.</p><p></p><p>Special note: in our game, players can have 3 concentration spells up simultaneously, so that does change group dynamics a lot.</p><p></p><p></p><p>Btw, I will take your suggestions into account for the final battle (assuming that I am DM again at that point, I won't be taking up the DM reins again until January). I kind of like the idea of the dragon targeting one PC, smacking him/her down and staying put and doing a few more tail swipes to incur additional death saving throw failures until the PC is or appears actually dead. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p></p><p>I've always run Dragons as hit and run specialists so that the melee PCs have a hard time whomping on them, but your idea of taking a few PCs out quickly and then staying above their bodies to prevent other PCs from bringing them back does sound like a solid way to start leaning action economy into the favor of the dragon. Thanks for that.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 7115841, member: 2011"] Sorry, by easy, I meant not a TPK. Remember, this is a large room. It took up our entire grid and there was still 30 or 40 feet beyond the edges. The dragon walked in like he owned the place and ignored the PCs. The PCs spread out in a circle around the dragon as it walked toward the archway. One PC attacked and combat started. The dragon flew to a side, but was only able to get 2 PCs in the initial breath weapon and rolled 97 points of damage on the first round (that was the only damage roll I remember because it made the players whine :lol:). But, the PCs had 15 point Aid spells up, one PC had Death Ward, several PCs have Absorb Elements, the Cleric cast Protection From Lightning in round one and has War Caster, most of the players had Inspirations and other few shot resources that they burned through (like the Bard's Cutting Words that prevented quite a few dragon melee attacks from landing, or the Ranger using her +2 arrows which she had been saving for 4 levels and had never used before). Yup. On paper, I can definitely see the dragon winning outright without working up a sweat and I expected that outcome. Just like you. But like NFL football, that's why they play the game. Special note: in our game, players can have 3 concentration spells up simultaneously, so that does change group dynamics a lot. Btw, I will take your suggestions into account for the final battle (assuming that I am DM again at that point, I won't be taking up the DM reins again until January). I kind of like the idea of the dragon targeting one PC, smacking him/her down and staying put and doing a few more tail swipes to incur additional death saving throw failures until the PC is or appears actually dead. :] I've always run Dragons as hit and run specialists so that the melee PCs have a hard time whomping on them, but your idea of taking a few PCs out quickly and then staying above their bodies to prevent other PCs from bringing them back does sound like a solid way to start leaning action economy into the favor of the dragon. Thanks for that. [/QUOTE]
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SKT: Battle with Iymrith at the Eye of the All Father, what went wrong... (Spoilers)
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