So.... Fighter's boundless Endurance

Scarface6174

First Post
My question is, how long does it last? Does it only last until you are no longer bloodied? Or for the rest of the encounter? Or till you're at full HP?

p. 293 in the PHB just says it restores a certain # of HP every round but is limited by your max HP (no temp HP from regen). But that's all it says. Suggestions? As a player, I would want it to go until the end of the encounter OR till you hit max HP.
 
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I would assume that this power works until you are no longer bloodied.

Reason: "You gain regeneration 2 + your Constitution modifier when you are bloodied."

As soon as you are no longer bloodied, this is no longer true.
 
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Hm. It doesn't give an ending condition, so perhaps you activate it once and it goes forever, or until you die.

Alternatively, you could say that it works while bloodied, until the end of the encounter. If you go in and out of the bloodied state, your regen similarly flips on and off.
 

hong said:
Alternatively, you could say that it works while bloodied, until the end of the encounter. If you go in and out of the bloodied state, your regen similarly flips on and off.

That sounds reasonable. I think it is listed somewhere that conditions without a time limit end at the end of the encounter or after 5 minutes.

Edit: Hmm... PHB Page 278 "Durations" says that the power is not instantaneous but doesn't mention effects with a "when" condition.
 
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Its a stance; it lasts until the end of the encounter or 5 minutes (see pg. 55). Its effects apply whenever you are bloodied.
 


Stance: all stance powers last for 5 minutes or until the end of the encounter, or when you activate another stance power. PHB pg. 55

Edit: Ninja'd by stonegod.
 

Thanks guys! Guess reading all the keywords would be helpfull. If you know you're gonna have a hell of an encounter, it'd be best to activate ASAP so you don't waste that action for something else (dwarf 2nd wind for example).
 

I've found 4e rules to be very literal. If it had an ending condition, it would say so. The bloodied part is simply the pre-condition for it to be activated.
 

Kzach said:
I've found 4e rules to be very literal. If it had an ending condition, it would say so. The bloodied part is simply the pre-condition for it to be activated.

That's the way I read it too. Having the power "flip on and off" seems a little too fiddly for 4e
 

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