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So how stupid is this campaign idea?
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<blockquote data-quote="Green Knight" data-source="post: 2068299" data-attributes="member: 2723"><p>Ok, this is my idea. </p><p> </p><p>Get six players. Have them write up 3rd-level D20 Modern characters. One Strong Hero, one Fast Hero, one Tough Hero, one Smart Hero, one Dedicated Hero, and one Charismatic Hero. They all have to be teenagers in high school. The only requirements are that the Strong Hero is possibly taking Boxing classes, and so should have the Increased Melee Damage Talents. The Fast Hero has to have some skills like Move Silently and Sleight of Hand, possibly garnered through Drama class. The Tough Hero has to be an athlete, with some skills in archery, since that's what he does. The Smart Hero has to take a lot of Craft skills, preferably Armorsmithing and Weaponsmithing (he's a Renaissace Fair geek). The Dedicated Hero has to have some hand-to-hand Feats and acrobatic type skills (Balance, Jump, Tumble, etc), because this kid takes Martial Arts classes and is also a Gymnast in school. And the Charismatic Hero is a rich kid who has to have lots of Diplomacy and Ride (his dad has his own horses and stable and everything). </p><p> </p><p>These six kids then go to an amusement park (either together or separately, although they all know each other from school), and get on an amusement ride called Dungeons & Dragons, which also happens to be a mystical portal, and they end up stranded in a strange world of sorcery and monsters. There they meet a Gnome Wizard who calls himself "Dungeon Master" and who helps them out, including giving them the necessary skills to survive in that world, and thus the six kids gain classes based on their personalities and skills (either Dungeon Master finds them trainers, or he imparts the knowledge through a spell). The Strong Hero gains a level of Barbarian. The Fast Hero gains a level of Rogue. The Tough Hero gains a level of Ranger (And must use his bonus Ranger Feats for Archery Feats, assuming that he doesn't have those specific Feats, already). The Smart Hero gains a level of Wizard. The Dedicated Hero gains a level of Monk (And must increase his/her ranks in Balance, Jump, Tumble, and so on). And the Charismatic Hero gains a level of Fighter (Only requirement being that he has to take Mounted Feats, and must take the Cavalier Prestige Class as soon as possible). </p><p> </p><p>"Dungeon Master" then gives them each individual weapons which increase in power over time as the kids level up and imbue these weapons with XP (Like the Ancestral Relic Feat in Book of Exalted Deeds, or similar items in Oriental Adventures). Aside from these weapons, though, the kids have to select equipment as normal 1st-level characters (They've got their D20 Modern abilities to balance them out with other equivalent level characters, like their Defense Bonus and Action Points), and can also collect other magic items along the way. But the weapons they're given by Dungeon Master they must keep at all costs. During the course of their adventures, the kids will face two recurring villains. An Aspect of Tiamat (from the Miniatures Handbook), and a Tiefling Wizard who's taken to calling himself "Venger", who wants to take their special weapons from them, as they try to find a portal which'll take them home. </p><p> </p><p>So what do you folks think? And yes, I HAVE been watching a lot of the old Dungeons & Dragons cartoon, lately. It's held up pretty well over time, I'm glad to say. And the premise isn't half bad, although personally, I'd make the world they dropped into the Forgotten Realms, and the Dungeon Master would be Elminster in disguise, with Venger being his kid from who knows when.</p></blockquote><p></p>
[QUOTE="Green Knight, post: 2068299, member: 2723"] Ok, this is my idea. Get six players. Have them write up 3rd-level D20 Modern characters. One Strong Hero, one Fast Hero, one Tough Hero, one Smart Hero, one Dedicated Hero, and one Charismatic Hero. They all have to be teenagers in high school. The only requirements are that the Strong Hero is possibly taking Boxing classes, and so should have the Increased Melee Damage Talents. The Fast Hero has to have some skills like Move Silently and Sleight of Hand, possibly garnered through Drama class. The Tough Hero has to be an athlete, with some skills in archery, since that's what he does. The Smart Hero has to take a lot of Craft skills, preferably Armorsmithing and Weaponsmithing (he's a Renaissace Fair geek). The Dedicated Hero has to have some hand-to-hand Feats and acrobatic type skills (Balance, Jump, Tumble, etc), because this kid takes Martial Arts classes and is also a Gymnast in school. And the Charismatic Hero is a rich kid who has to have lots of Diplomacy and Ride (his dad has his own horses and stable and everything). These six kids then go to an amusement park (either together or separately, although they all know each other from school), and get on an amusement ride called Dungeons & Dragons, which also happens to be a mystical portal, and they end up stranded in a strange world of sorcery and monsters. There they meet a Gnome Wizard who calls himself "Dungeon Master" and who helps them out, including giving them the necessary skills to survive in that world, and thus the six kids gain classes based on their personalities and skills (either Dungeon Master finds them trainers, or he imparts the knowledge through a spell). The Strong Hero gains a level of Barbarian. The Fast Hero gains a level of Rogue. The Tough Hero gains a level of Ranger (And must use his bonus Ranger Feats for Archery Feats, assuming that he doesn't have those specific Feats, already). The Smart Hero gains a level of Wizard. The Dedicated Hero gains a level of Monk (And must increase his/her ranks in Balance, Jump, Tumble, and so on). And the Charismatic Hero gains a level of Fighter (Only requirement being that he has to take Mounted Feats, and must take the Cavalier Prestige Class as soon as possible). "Dungeon Master" then gives them each individual weapons which increase in power over time as the kids level up and imbue these weapons with XP (Like the Ancestral Relic Feat in Book of Exalted Deeds, or similar items in Oriental Adventures). Aside from these weapons, though, the kids have to select equipment as normal 1st-level characters (They've got their D20 Modern abilities to balance them out with other equivalent level characters, like their Defense Bonus and Action Points), and can also collect other magic items along the way. But the weapons they're given by Dungeon Master they must keep at all costs. During the course of their adventures, the kids will face two recurring villains. An Aspect of Tiamat (from the Miniatures Handbook), and a Tiefling Wizard who's taken to calling himself "Venger", who wants to take their special weapons from them, as they try to find a portal which'll take them home. So what do you folks think? And yes, I HAVE been watching a lot of the old Dungeons & Dragons cartoon, lately. It's held up pretty well over time, I'm glad to say. And the premise isn't half bad, although personally, I'd make the world they dropped into the Forgotten Realms, and the Dungeon Master would be Elminster in disguise, with Venger being his kid from who knows when. [/QUOTE]
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