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So this is how D&D 5e dies, a beautiful start only to die in disgrace because of mismanagement. RIP 5e
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<blockquote data-quote="masdog" data-source="post: 8899201" data-attributes="member: 7039919"><p>It’s clear that this is where they want to go. A lot of companies are trying to move to a model that generates annual recurring revenue.</p><p></p><p>But I’m not sure this business model change will work out very well for them. While a transition to subscription-based gaming might be a great revenue generator on paper, it also carries some substantial risks. Two of the biggest that they’re already entering a crowded space of entertainment subscription services (if you include WOW, the video game console subscriptions, the video-on-demand streaming services like Netflix, Disney+, etc) and that there are already perfectly good alternatives to both D&D and D&D Beyond’s SaaS services that don’t require a subscription.</p><p></p><p>I don’t think the former Microsoft execs that run WotC will be able to repeat what Microsoft did with Office and Office365. Office365 offered customers so significant benefits over the old model like hosting and managing some of the more complicated Microsoft products that businesses relied on like Exchange and Sharepoint. And there was no real office suite competitor in the business space (other office suites exist, but they didn’t have the same footprint outside of niche areas or the integration/plugins with 3rd-party products). And they offered financial benefits to business customers.</p><p></p><p>I’m not sure D&D Beyond offers enough benefits for customers to justify the monthly or yearly subscription. At least not yet. And I think the attack on the OGL highlights the weakness of their service. Once customers realize they don’t have to pay WotC every month, they won’t. (And with a recession predicted, people will look closely at their entertainment services and make choices…)</p><p></p><p></p><p>But there are already competitors that are ready to go. You’re posting on the forum of one of them…</p></blockquote><p></p>
[QUOTE="masdog, post: 8899201, member: 7039919"] It’s clear that this is where they want to go. A lot of companies are trying to move to a model that generates annual recurring revenue. But I’m not sure this business model change will work out very well for them. While a transition to subscription-based gaming might be a great revenue generator on paper, it also carries some substantial risks. Two of the biggest that they’re already entering a crowded space of entertainment subscription services (if you include WOW, the video game console subscriptions, the video-on-demand streaming services like Netflix, Disney+, etc) and that there are already perfectly good alternatives to both D&D and D&D Beyond’s SaaS services that don’t require a subscription. I don’t think the former Microsoft execs that run WotC will be able to repeat what Microsoft did with Office and Office365. Office365 offered customers so significant benefits over the old model like hosting and managing some of the more complicated Microsoft products that businesses relied on like Exchange and Sharepoint. And there was no real office suite competitor in the business space (other office suites exist, but they didn’t have the same footprint outside of niche areas or the integration/plugins with 3rd-party products). And they offered financial benefits to business customers. I’m not sure D&D Beyond offers enough benefits for customers to justify the monthly or yearly subscription. At least not yet. And I think the attack on the OGL highlights the weakness of their service. Once customers realize they don’t have to pay WotC every month, they won’t. (And with a recession predicted, people will look closely at their entertainment services and make choices…) But there are already competitors that are ready to go. You’re posting on the forum of one of them… [/QUOTE]
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So this is how D&D 5e dies, a beautiful start only to die in disgrace because of mismanagement. RIP 5e
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