So, what did all the cool RPG designers do, originally?

Aus_Snow

First Post
No, seriously. :)

Just wondering what some of the good, great or just plain interesting RPG creators/designers/developers/whatever used to do, before they did that.

Or what else they still do, or did, in a simultaneous kinda way.

Just what ingredients [in terms of skills and experiences, here, and particularly job-wise] do go into forming all these RPG makers or uh, 'perfecters'?

Maybe there'll be some pattenrs here. . . hm. . .
 

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Not sure if I really qualify for this thread, but about the time I published my first RPG my day job was as a land planner at a civil engineering firm.

Other than a that two-year stint (and a couple college jobs), it's been all games all the time. When not designing or editing, I've been handling the production, business, or marketing side.

For--holy moly!--18 years now!
 

Given that RPG designing is a sort of geekish thing to do (no offence intended - I consider myself to be a geek) I'd say that you can always go with the best guess for a geek's employment:

Something to do with computers.

You'll probably be right about 50% of the time.
 

I wrote Unorthodox Barbarians and I did science advising on Dawning Star. In real life, I'm studying to be a counselor. I used to be a network analyst.
 

Like Charles, I'm not sure if I qualify, but I was an English major in college and then I was in sales for several years before finally getting into gaming on a professional basis.
 


Jonny Nexus said:
Given that RPG designing is a sort of geekish thing to do (no offence intended - I consider myself to be a geek) I'd say that you can always go with the best guess for a geek's employment:

Something to do with computers.

You'll probably be right about 50% of the time.

I know you'd be right with Keith Baker. He used to work for a company called Magnet with a good friend of mine, who was my main GM for several years.
 

I know you'd be right with Keith Baker. He used to work for a company called Magnet with a good friend of mine, who was my main GM for several years.
It's true, though to be honest, I never expected to get into computer games - it was just a chance opportunity. I'd always been interested in roleplaying and board games, and wanted to be an RPG writer, though I didn't know how you got the job. In college I majored in English and creative writing, and got a group organized that did interactive literature and other wacky things. After graduating I said "Hmm, how do you do RPGs?" and then an opportunity opened up at Magnet, so I worked at Magnet, then at a place called VR1 in Colorado. Over this time, I answered some open called and started doing freelance writing for folks like Atlas and Goodman Games. Eventually I got sick of computer games being cancelled in beta and quit, hoping I could make a go of the freelance stuff - and then Eberron came along.

I still do freelance computer game work, but it was an unexpected thing at first.

Who's your old GM, Gkyfair?
 


Before joining the staff of Wizards of the Coast in 1999 as the RPGA's Global Publications Coordinator, I worked in consumer public relations for one of the largest PR firms in the Midwest.

Before that I got my BFA in Writing, Literature, and Publishing (with an emphasis in publishing) at Emerson College in Boston.

--Erik Mona
Publisher
Paizo Publishing
 

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