So what didn't you get for 3X?

SteveC

Doing the best imitation of myself
Here's a question that's not truly about 4E, but I'd like to frame it light of the fact that 4E is coming out. Mods may feel free to move it back to general if they wish.

What 3X product were you looking for from WotC that didn't ever come out? WotC is a business, and they're in the business of selling us gaming products, so what did you want them to sell you that never happened?

For me, I was hoping to round out my Compendium collection with a Feats Compendium and a Prestige Class Compendium, but that's about it. I had pretty much decided not to buy any more of the "Complete" books because the last few of them were fairly low quality (again, IMHO).

I suppose there are many possibilities for Eberron or Forgotten Realms, but I never collected those books, so I don't know what was or wasn't available.

So what am I missing? WotC wanted to sell me a book a month, but they hadn't been doing that for a while now. I guess to me, that's as much of a reason as any to come out with a new Edition: the rest of it's all been done!

So whatcha' think?

--Steve
 

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Forgotten Realms setting books for places not in Faerun proper - the Hordelands, Kara-Tur, Zakhara, Maztica, and Anchorome.

The Oriental Adventures book we did get being devoted to Rokugan instead of Kara-Tur was just sort of doubly annoying, though AEG at least did decently with that.

EDIT: Oh, and since I bring up wanting one to my friends constantly, a 3e version of the 2e Heroes' and Villains' Lorebooks to end out the edition with statlines and information on everyone's favorite personalities in the Forgotten Realms.

You know, especially since they're killing all of them.
 


1. Races of Water
2. Complete Aquan
3. The Hydronomicon
4. Waterscape
5. Tome of Magic II: Hag Magic
6. a jungle-themed environmental supplement
7. a supplement detailing witches and shaman
8. a 3.5e revised Greyhawk Gazetteer
 

Doug McCrae said:
Good fluff.
Interesting, but in what context? An adventure? Campaign background? Backstory for the different campaign worlds? Do you think that WotC writes really compelling fluff to begin with?

Wondering,

--Steve
 

what I wished for

Feat and PrC compendiums might have been nice. Here's my thoughts on what I wanted to see.

Unearthed Arcana II: Include how to balance reserve feats. Better creature advancement rules. Better craft rules. Alternate class abilities as in PHBII, a PC race-creation guide. Running low-magic campaigns. Alternate monster classifications. Variant rules to be added to the SRD, of course.

Heroes of Intrigue: a guide to running political campaigns, social maneuvering, and urban adventures. Could have easily synergized with the Cityscape book, had the developers been so inclined.

Heroes of the Exotic: a guide to running campaigns that explore strange, exotic or otherworldly cultures. A look at how to create functioning adventures in societies outside the norm.

World/Campaign Builder's Guide: could have played off the Dungeonscape book in terms of world/dungeon creation guidelines. This was sorely lacking in 3E... how to build a coherant and consistent world using the ruleset.

Monster Tome: Giants. Could have worked well with a larger-than-life dungeon tiles set and an expedition-style reworking of the Giants modules. This should have happened immediately prior to the Drow book that we got.

Monster Tome: Elementals. I really longed for this, an updated-for-3E guide to the elemental planes and their denizens. Include chapters on genies, the vaati, princes of elemental evil, etc.

Monster Tome: Fey. We should have seen how to do faerie-tales properly in D&D, and this would have been the book to do it. From a monster-manual perspective, fey are just people in the wilderness with magical powers. We should have gotten a chance to see how they could be more interesting.

Environment Book: A primeval swamp/forest guide. Perfect place to tie in not only that Fey book, but Races of the Wild. Also how to do fully-treetop villages, how to do swamp travel, and do-it-yourself dinosaur builder rules.

Environment Book: Earth and Sky. Detailing mountains, badlands, cloud castles, aerial travel, etc. Tie in Races of Stone and the Giants book, with rules for high-altitude travel, running a mine or a mountain/cloud fortress, better falling rules (similar to the new lava rules?)

And last on my list: A decent E-tools product for campaign and character management.
 



A feats compendium would have been nice. Perhaps a 'monster' book for Giants and/or one for the common humanoids. Fiendish Codex III.

But none of these are close to essential. In some ways, it's no bad thing that the game is coming to its end - no more temptation to buy lots of books of dubious quality. Of course, the trick now is to avoid getting on the 4e supplement treadmill. :)
 


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