Chris_Nightwing
First Post
Pondering the OGL announcement further, particularly:
..and glancing at the current Hypertext d20 SRD, here's my guess as to what gets in:
Basics (Core mechanic, abilities)
Generic Class (Assuming most progress identically like SWSE)
Generic use of powers/talent trees/whatever is in
Skills (Complete list, how to use, base DCs)
Feats (Limited selection of generic feats, certainly no fluffy ones)
Magic Items (Generic rules, pricing, no complete list)
Equipment (Weapons, armour and basics)
Combat (Complete rules including situations like grapple etc.)
Conditions (However they work in 4e)
Magic (Basic and generic rules, might be included with powers)
Monsters (Monster roles and mechanical effects)
Carrying, movement, lighting rules, weather rules
Generic trap rules
Reward rules (XP, treasure mechanics)
I envisage a completely stripped down ruleset. No classes, races or monsters you can actually play with, just a set of mechanics that publishers can use to work off of, referencing the three core books if they use that material. Perhaps an example race, class, power, feat, magic item to demonstrate. You can see why this makes more sense too - publishers don't feel tied down to the SRD class/race/monster content of 3.x, but can use it if they reference. WotC don't lose sales because it's all online.
EDIT: I thought a bit more and monsters might be in, as constant referencing in a 3rd party adventure requiring to you flip through the MM would get tedious.
That Phone Call said:The 4th edition SRD will be much more of a reference document than the 3e SRD. The current edition contains almost all of the rules and allows “copy and paste” publishing. WotC would prefer to see 3rd party publishers to use their creativity and talent instead of reformatting or slightly changing pre-existing rules. As such, the 4e SRD will contain more guidelines and pointers, and less straightforward rules repetition.
..and glancing at the current Hypertext d20 SRD, here's my guess as to what gets in:
Basics (Core mechanic, abilities)
Generic Class (Assuming most progress identically like SWSE)
Generic use of powers/talent trees/whatever is in
Skills (Complete list, how to use, base DCs)
Feats (Limited selection of generic feats, certainly no fluffy ones)
Magic Items (Generic rules, pricing, no complete list)
Equipment (Weapons, armour and basics)
Combat (Complete rules including situations like grapple etc.)
Conditions (However they work in 4e)
Magic (Basic and generic rules, might be included with powers)
Monsters (Monster roles and mechanical effects)
Carrying, movement, lighting rules, weather rules
Generic trap rules
Reward rules (XP, treasure mechanics)
I envisage a completely stripped down ruleset. No classes, races or monsters you can actually play with, just a set of mechanics that publishers can use to work off of, referencing the three core books if they use that material. Perhaps an example race, class, power, feat, magic item to demonstrate. You can see why this makes more sense too - publishers don't feel tied down to the SRD class/race/monster content of 3.x, but can use it if they reference. WotC don't lose sales because it's all online.
EDIT: I thought a bit more and monsters might be in, as constant referencing in a 3rd party adventure requiring to you flip through the MM would get tedious.