I have a vague memory of some design and dev articles talking about 4E solos using two initiative rolls but can't find any rules to that effect. I had chalked it up to a delusion or abandoned design parameter, but the most recent
October and Beyond alluded to that same design concept in the bit about dragons:
So am I missing something and solos get to roll initiative twice and some sort of multi activation similar to the minis game or is this just a refrence to them often having standard actions that involve multiple attacks?
Stamhaven
October and Beyond alluded to that same design concept in the bit about dragons:
Taking a cue from Wizards of the Coast minis games, designers took the straightforward route, giving dragons and other solo monsters multiple turns each round. A whole suite of immediate actions makes a dragon a dynamic foe.
So am I missing something and solos get to roll initiative twice and some sort of multi activation similar to the minis game or is this just a refrence to them often having standard actions that involve multiple attacks?
Stamhaven