Trevick almost bit the dust!The OSE adventure continues.
I didn't read anything. It works because it is old school. Old school dungeon crawl modules needed to be read front to back to be understood by the GM. If I learned something only the GM should know, my PCs don't know it. The need to discover it during the exploration of the dungeon.Trevick almost bit the dust!
You said in an earlier post here that the dungeon is the story but do you ever come up with something that isn't in the adventure book? Or do you stick to what's in there. I suppose each room is another clue to the mystery. Hmm... it's making me think. I need to play something like this so I can understand it better. How much of the adventure do you read before you start?