That's a very open-ended question, so forgive the essay. If you're asking mechanically and for oracles, pretty much the same as I do for every other system I solo.What did you do for soloing QuestWorlds?
Did you use just the QuestWorlds book/rules? Or did you use the older HeroQuest Glorantha or The Coming Storm/Eleven Lights books?I played a couple of different QuestWorlds campaigns -- a Glorantha game and a Gamma World adaptation.
Nothing funky, just a regular opposed roll. It can be sped up a little by rolling two different d20 at the same time. But QW has a relatively low roll volume, so I really don't think it does much to try to further streamline the basic roll mechanic. I felt like the RAW resolution system flowed just fine. I limited sequences to truly climactic conflicts after some early missteps with over-using them.Oh, wow, thank you, this is very very helpful. Speaking of Pavis, I was recently chatting with my friend Ben (who was a regular player in Steve Perrin’s house campaign) and was struck by a funny idea for a campaign where all the PCs are remittance men - embarrassing scions of rich powerful families given a stipend to go away and stay away. They could be Lunars,’or from the Holy Country, Kralorela, Loskalm (my Glorantha includes the Book of Glorious Joy), or anywhere, really. They go gallivanting around the Big Rubble and points beyond.
For regular resolution, did you roll a d20’for each side, or do anything funky?
I used the QuestWorlds book in tandem with HQ:G as my "genre pack" for things like keyword structure, runes, magic, etc. Or, it could be looked as using QW to update the mechanics for HQ:G. I'm honestly not sure if it was more one than the other, or if that even matters. Call it a 50/50 blend I guess. I have the Red Cow books, but I didn't use them at all for this particular game.Did you use just the QuestWorlds book/rules? Or did you use the older HeroQuest Glorantha or The Coming Storm/Eleven Lights books?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.