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Some newbie DM combat and miniatures questions...
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<blockquote data-quote="nethervoid" data-source="post: 2591336" data-attributes="member: 35562"><p>Well since I've already spent over 100 bucks on just those four books, I guess I don't have much choice now. lol</p><p></p><p>I do agree that playing will give me a better grasp on how the newer system works, and how different rules affect different aspects of the game. I already know up front that changes in the rules will have a trickle down effect in practice, and so additional tweaks will probably be needed afterwards.</p><p></p><p>Also, to clarify the video game reference, what I meant by it is to remove the multitude of calculations on every turn of a corner. Something a computer and modern video games have no problem with, obviously, but with dice rolls, etc, it becomes a pain in the rump. This is more true as I want to run a more roleplay type of game rather than a hack and slash +4 +2 -1 plus this or that bonus kind of game. Maybe all the bonuses look like a lot more work in the book, and it will need to be something I've played in to understand the ease of them. Basically, I'd like to keep the focus on roleplay and really getting the feel of the moment than on levels, bonuses, etc.</p><p></p><p>The removal of AoOs will definitely be a challenge, and holes will have to be filled, classes balanced, and reach tactics analyzed. Or I could minimize them, not sure. But I'll definitely be changing or removing them. IMO, they're one of, or the worst aspect of the current system. They seem, in most cases, to have no basis in what I think was mideval combat. Maybe I could change it so that if someone flanks a player or monster, that player or monster can decide to use one of their attacks this round to attack the flanker with some kind of a to-hit bonus rather than just getting an additional free attack that round. Hmm. That sounds pretty good.</p><p></p><p>I probably should have said I've played NWN for probably 6 or more months, which I know is a slightly different ruleset, but the majority of the 3.5 stuff is present. I know a lot about how feats and skills work in the system, as well as most of the combat rules. Playing NWN, I can see how the rules and style of current pen and paper adapt better to video games.</p></blockquote><p></p>
[QUOTE="nethervoid, post: 2591336, member: 35562"] Well since I've already spent over 100 bucks on just those four books, I guess I don't have much choice now. lol I do agree that playing will give me a better grasp on how the newer system works, and how different rules affect different aspects of the game. I already know up front that changes in the rules will have a trickle down effect in practice, and so additional tweaks will probably be needed afterwards. Also, to clarify the video game reference, what I meant by it is to remove the multitude of calculations on every turn of a corner. Something a computer and modern video games have no problem with, obviously, but with dice rolls, etc, it becomes a pain in the rump. This is more true as I want to run a more roleplay type of game rather than a hack and slash +4 +2 -1 plus this or that bonus kind of game. Maybe all the bonuses look like a lot more work in the book, and it will need to be something I've played in to understand the ease of them. Basically, I'd like to keep the focus on roleplay and really getting the feel of the moment than on levels, bonuses, etc. The removal of AoOs will definitely be a challenge, and holes will have to be filled, classes balanced, and reach tactics analyzed. Or I could minimize them, not sure. But I'll definitely be changing or removing them. IMO, they're one of, or the worst aspect of the current system. They seem, in most cases, to have no basis in what I think was mideval combat. Maybe I could change it so that if someone flanks a player or monster, that player or monster can decide to use one of their attacks this round to attack the flanker with some kind of a to-hit bonus rather than just getting an additional free attack that round. Hmm. That sounds pretty good. I probably should have said I've played NWN for probably 6 or more months, which I know is a slightly different ruleset, but the majority of the 3.5 stuff is present. I know a lot about how feats and skills work in the system, as well as most of the combat rules. Playing NWN, I can see how the rules and style of current pen and paper adapt better to video games. [/QUOTE]
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