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Some Things Are Just THAT Deadly! *My players STAY OUT!!!*
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<blockquote data-quote="Hawken" data-source="post: 2429084" data-attributes="member: 23619"><p>You can be as subtle or obvious about the danger as you wish. But don't be afraid to kill them if they go farther than you want them too. It adds a bit of realism to the game. Life doesn't cater to your own experiences. In life you encounter situations that are way easy, some that are challenging and (too) often times there are encounters that are fatal. That's the way life is. D&D should be the same to some extent. If the players only think they can die through unlucky die rolls (instead of just plain being slaughtered by things they don't stand a chance against), they won't know any better. </p><p></p><p>If your characters have been "coddled" only by encounters that they are suited for, they'll likely stumble into whatever you are planning thinking they'll come through it (relatively) unscathed. </p><p></p><p>If you do kill them, you can have them start new characters at a similar level and then come across the remains of their former characters. That might be a little surreal for them, but it would definitely sink into their heads the fact that there are things in their world that they're not quite ready to face.</p></blockquote><p></p>
[QUOTE="Hawken, post: 2429084, member: 23619"] You can be as subtle or obvious about the danger as you wish. But don't be afraid to kill them if they go farther than you want them too. It adds a bit of realism to the game. Life doesn't cater to your own experiences. In life you encounter situations that are way easy, some that are challenging and (too) often times there are encounters that are fatal. That's the way life is. D&D should be the same to some extent. If the players only think they can die through unlucky die rolls (instead of just plain being slaughtered by things they don't stand a chance against), they won't know any better. If your characters have been "coddled" only by encounters that they are suited for, they'll likely stumble into whatever you are planning thinking they'll come through it (relatively) unscathed. If you do kill them, you can have them start new characters at a similar level and then come across the remains of their former characters. That might be a little surreal for them, but it would definitely sink into their heads the fact that there are things in their world that they're not quite ready to face. [/QUOTE]
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