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"Speaker in Dreams" is one of the twinkiest adventures ever written
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<blockquote data-quote="The_lone_gunman" data-source="post: 435714" data-attributes="member: 1143"><p>Well I usually hold my tongue when I see opinions such as these but today I feel a bit randy.</p><p></p><p>I have to say, what the hell is the point in playing a fantasy game with barely any fantasy? To me the whole point of playing in D&D is to do things and see things you can't do or see in the REAL world. For me, this is lots of magic, lots of interesting places, lots of interesting creatures, a great story, plenty of roleplaying, and good combat. I just don't see how people get off on "humanistic" campaigns that don't have the wonder that D&D was designed for. </p><p></p><p>Now I am not saying that if this is your cup of tea, IE playing with humans in cities and the only magical item at 9th lvl that you have is a +1 sword that has 20 pages of history, is wrong, but it is certaininly not "better" or "more sophisticated (let me lift my nose in the air at you with your "uber" stuff)" than games with high magic. Just because a game has high magic doesnt make it stupid or "like a computer game". </p><p></p><p>In all my 20 years of gaming, I have always found that the best roleplaying hands down comes when your party really starts to have the power to make decisions that directly effect the role of the gaming world the DM is creating for you. It certainly doesnt make it "just like a video game". </p><p></p><p>Of course anything done over and over again and made boring can become repititious. If the DM is throwing exotic beast after exotic beast at you every time you turn the corner, it is going to get boring. A good DM will balance that wonder for you regardless of the number of magic items you have or the amount of gold in your pocket. </p><p></p><p></p><p>D&D is what you make of it. Regardless of the setting, power level, etc. It takes a lot more work to get the High fantasy to not get boring and repetitious, and I think a lot of DM's get lazy and just start handing out the cash/money/power without regards to balance. That is when you see a problem, when there is no challenge.</p><p></p><p></p><p>As an example I would take SHARK's campaign. From what I have read of his games, they seem to be pretty high fantasy, but something tells me his game is awesome to play with and not "Baldur's Gate II" at the gaming table. The DM makes it what it is, high magic or low.</p><p></p><p></p><p>Sorry for the Rant, I just get tired of seeing my gaming style titled as wrong.</p><p></p><p></p><p>TLG</p><p></p><p>Founder of B.A.L.M.</p><p></p><p>Bothered About Low Magic</p></blockquote><p></p>
[QUOTE="The_lone_gunman, post: 435714, member: 1143"] Well I usually hold my tongue when I see opinions such as these but today I feel a bit randy. I have to say, what the hell is the point in playing a fantasy game with barely any fantasy? To me the whole point of playing in D&D is to do things and see things you can't do or see in the REAL world. For me, this is lots of magic, lots of interesting places, lots of interesting creatures, a great story, plenty of roleplaying, and good combat. I just don't see how people get off on "humanistic" campaigns that don't have the wonder that D&D was designed for. Now I am not saying that if this is your cup of tea, IE playing with humans in cities and the only magical item at 9th lvl that you have is a +1 sword that has 20 pages of history, is wrong, but it is certaininly not "better" or "more sophisticated (let me lift my nose in the air at you with your "uber" stuff)" than games with high magic. Just because a game has high magic doesnt make it stupid or "like a computer game". In all my 20 years of gaming, I have always found that the best roleplaying hands down comes when your party really starts to have the power to make decisions that directly effect the role of the gaming world the DM is creating for you. It certainly doesnt make it "just like a video game". Of course anything done over and over again and made boring can become repititious. If the DM is throwing exotic beast after exotic beast at you every time you turn the corner, it is going to get boring. A good DM will balance that wonder for you regardless of the number of magic items you have or the amount of gold in your pocket. D&D is what you make of it. Regardless of the setting, power level, etc. It takes a lot more work to get the High fantasy to not get boring and repetitious, and I think a lot of DM's get lazy and just start handing out the cash/money/power without regards to balance. That is when you see a problem, when there is no challenge. As an example I would take SHARK's campaign. From what I have read of his games, they seem to be pretty high fantasy, but something tells me his game is awesome to play with and not "Baldur's Gate II" at the gaming table. The DM makes it what it is, high magic or low. Sorry for the Rant, I just get tired of seeing my gaming style titled as wrong. TLG Founder of B.A.L.M. Bothered About Low Magic [/QUOTE]
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"Speaker in Dreams" is one of the twinkiest adventures ever written
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