Laurefindel
Legend
I'm ambivalent about the (over?)use of spells-as-abilities in 5e, especially 5e24 design.Something I've noticed from Wizards of the Coast is that, for a decent number of species, instead of providing them with original features, ones that paint a picture of how the species fights, or handles social scenarios, or traits that hark back to their backstory and lore-
-They just give them spells...
On one hand, spells are a versatile and elegant format of pre-packaged abilities, already scaled by level for relative power/game-balance, listed alphabetically and using a standard format for easy reference. As far as efficiency goes, it's an excellent solution.
On the other hand, the proliferation of spells-as-abilities makes things rather bland and uniform, and contributes to the feeling that magic has lost it's "magic" and has become disappointingly mundane.







