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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Specific Recommendations for a Jumping Character
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<blockquote data-quote="Creamsteak" data-source="post: 1131164" data-attributes="member: 552"><p>During the crafting of the character <strong>Dragoon Vostok</strong>, a character for a one shot player, I came across a strange issue. I've raised the question before, but now I need a specific solution for a specific situation. Here is the characters jumping ability:</p><p> </p><p><strong>J<span style="font-size: 10px">ump (+4 Ranks, +4 Strength, +4 Speed, +3 Skill Focus) +4 to Jumps that begin with a running start of at least 20 feet</span></strong></p><p> </p><p><span style="font-size: 10px">This character has no armor check penalty. This means that, as a move action, this character can run 20 feet and jump 20 feet in a straight line with no problems, ever. Now the options layed before me involve the interpretation of how this skill affects the attack that follows up that action.</span></p><p> </p><p><span style="font-size: 10px">The obvious points I could think of were Charge (+2 melee -2 AC), Attacking from Higher Ground (+1 melee), which might work. Theres no official value on how damage would be changed or such, and +3 to attack is pretty significant for the level we are playing at.</span></p><p> </p><p><span style="font-size: 10px">Also, this character can run 20 feet and then make a 5 foot vertical leap by default, followed by an attack. If I allow the +1 modifier, that makes some sense here as well, but that's about all I know for sure on the matter.</span></p><p> </p><p><span style="font-size: 10px">I'm also very open to any recommendations on house-rules type solutions you would propose to this. I'm looking for something to really grab this person's mind with the, "You can do anything with this game" concept, so I'm looking to make this character somewhat spectacle.</span></p></blockquote><p></p>
[QUOTE="Creamsteak, post: 1131164, member: 552"] During the crafting of the character [b]Dragoon Vostok[/b], a character for a one shot player, I came across a strange issue. I've raised the question before, but now I need a specific solution for a specific situation. Here is the characters jumping ability: [b]J[size=2]ump (+4 Ranks, +4 Strength, +4 Speed, +3 Skill Focus) +4 to Jumps that begin with a running start of at least 20 feet[/size][/b][size=2][/size] [size=2]This character has no armor check penalty. This means that, as a move action, this character can run 20 feet and jump 20 feet in a straight line with no problems, ever. Now the options layed before me involve the interpretation of how this skill affects the attack that follows up that action.[/size] [size=2]The obvious points I could think of were Charge (+2 melee -2 AC), Attacking from Higher Ground (+1 melee), which might work. Theres no official value on how damage would be changed or such, and +3 to attack is pretty significant for the level we are playing at.[/size] [size=2]Also, this character can run 20 feet and then make a 5 foot vertical leap by default, followed by an attack. If I allow the +1 modifier, that makes some sense here as well, but that's about all I know for sure on the matter.[/size] [size=2]I'm also very open to any recommendations on house-rules type solutions you would propose to this. I'm looking for something to really grab this person's mind with the, "You can do anything with this game" concept, so I'm looking to make this character somewhat spectacle.[/size] [/QUOTE]
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