Immolation
Evocation [Fire]
Level: Sor/Wiz 5
Casting Time: One action
Range: Personal
Duration: One round per level
Target: Self
Components: V,S
Saving Throw: None
Spell Resistance: No
This spell covers the caster’s entire body in a layer of fire. The target of this spell takes 1 points of damage/caster level (maximum 15 points of damage) per round this spell is in effect. The next time anyone strikes the target in melee with a medium or smaller sized weapon, the attacker suffers 1d4 points of fire damage per caster level (maximum 15d4). The person (or thing) taking the damage must make a Reflex save for half damage from this spell. The spell also increases the damage of the casters unarmed attacks by half the damage the caster recives from the spell rounded down. The damage to the caster may be adverted in a few ways, one is to have or cast a resistance ability but this is a flawed wrout because it impeads the flame, for each point of damage averted in this way a like amount of dice of damage is taken off the fire also fisibly dims, if all the damage to the caster is stoped in this way the fire goes out ending the spell. The spellls damaging side effect can also be negated by casting ice spells at the caster negating a equal amount of damage and redusing the damage of the spell.
how does this one look
Evocation [Fire]
Level: Sor/Wiz 5
Casting Time: One action
Range: Personal
Duration: One round per level
Target: Self
Components: V,S
Saving Throw: None
Spell Resistance: No
This spell covers the caster’s entire body in a layer of fire. The target of this spell takes 1 points of damage/caster level (maximum 15 points of damage) per round this spell is in effect. The next time anyone strikes the target in melee with a medium or smaller sized weapon, the attacker suffers 1d4 points of fire damage per caster level (maximum 15d4). The person (or thing) taking the damage must make a Reflex save for half damage from this spell. The spell also increases the damage of the casters unarmed attacks by half the damage the caster recives from the spell rounded down. The damage to the caster may be adverted in a few ways, one is to have or cast a resistance ability but this is a flawed wrout because it impeads the flame, for each point of damage averted in this way a like amount of dice of damage is taken off the fire also fisibly dims, if all the damage to the caster is stoped in this way the fire goes out ending the spell. The spellls damaging side effect can also be negated by casting ice spells at the caster negating a equal amount of damage and redusing the damage of the spell.
how does this one look