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Spellbound: The Enchanter's Handbook
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<blockquote data-quote="Owen K.C. Stephens" data-source="post: 2800895" data-attributes="member: 3190"><p>Thanks for the review!</p><p></p><p>The back cover is where we mention the book is completely open game content. I suppose we should have mentioned it other places too, but yes the text is 100% open.</p><p></p><p>And if anyone really wants to see my writing style (and hasn't picked up a Star Wars or EverQuest book I've worked on, or the Advanced Gamemaster's Guide, Bastards and Bloodlines, d20 Cyberscape, or any of the dozens of articles and aventures I have on the WotC website) I'm happy to put a few more examples out there.</p><p></p><p>For example, here's Plague Charm, from Spellbound. It's still 100% open content.</p><p></p><p><strong>Plague Charm</strong> Enchantment (Charm)[Mind-Affecting]</p><p><strong>Level:</strong> Brd 6, Sor/Wiz 7</p><p><strong>Casting Time: </strong> 10 minutes</p><p><strong>Range:</strong> Unlimited</p><p><strong>Target:</strong> One or more creatures touched</p><p><strong>Duration:</strong> 1 day/level</p><p></p><p>This powerful spell functions as <em>charm person</em>, except as</p><p>noted above and with the following differences. Any</p><p>creature who fails his save against the <em>plague charm </em> is</p><p>now a carrier, able to infect other humanoids with the same</p><p>enchantment. Any humanoid who remains in physical</p><p>contact with a carrier for ten minutes or more must make a</p><p>Will save (same DC as the original spell save) or also be</p><p>charmed and become a carrier. Any target charmed by</p><p><em>plague charm</em> treats both the original caster and the target</p><p>that infected him as close friends (as described in <em>charm</em></p><p><em>person</em>), though obviously if a charmed target never</p><p>encounters the original caster, this attitude is irrelevant.</p><p></p><p>Once a carrier fails to infect a target he is no longer a</p><p>carrier (though he is still charmed), and any creature who</p><p>saves against this spell cannot be affected by any other</p><p>carrier infected by the same casting. At the end of the spell’s</p><p>duration all affected targets are free of the spell’s effect,</p><p>regardless of how long they have been affected.</p></blockquote><p></p>
[QUOTE="Owen K.C. Stephens, post: 2800895, member: 3190"] Thanks for the review! The back cover is where we mention the book is completely open game content. I suppose we should have mentioned it other places too, but yes the text is 100% open. And if anyone really wants to see my writing style (and hasn't picked up a Star Wars or EverQuest book I've worked on, or the Advanced Gamemaster's Guide, Bastards and Bloodlines, d20 Cyberscape, or any of the dozens of articles and aventures I have on the WotC website) I'm happy to put a few more examples out there. For example, here's Plague Charm, from Spellbound. It's still 100% open content. [B]Plague Charm[/B] Enchantment (Charm)[Mind-Affecting] [B]Level:[/B] Brd 6, Sor/Wiz 7 [B]Casting Time: [/B] 10 minutes [B]Range:[/B] Unlimited [B]Target:[/B] One or more creatures touched [B]Duration:[/B] 1 day/level This powerful spell functions as [I]charm person[/I], except as noted above and with the following differences. Any creature who fails his save against the [I]plague charm [/I] is now a carrier, able to infect other humanoids with the same enchantment. Any humanoid who remains in physical contact with a carrier for ten minutes or more must make a Will save (same DC as the original spell save) or also be charmed and become a carrier. Any target charmed by [I]plague charm[/I] treats both the original caster and the target that infected him as close friends (as described in [I]charm person[/I]), though obviously if a charmed target never encounters the original caster, this attitude is irrelevant. Once a carrier fails to infect a target he is no longer a carrier (though he is still charmed), and any creature who saves against this spell cannot be affected by any other carrier infected by the same casting. At the end of the spell’s duration all affected targets are free of the spell’s effect, regardless of how long they have been affected. [/QUOTE]
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