Spider Climb and Disarm

gamecat

Explorer
If you were under the influence of a spider climb spell, wouldn't you be a little hard to disarm?

Just a thought. Mind is wandering.

Red gamecat needs caffeine badly.
 

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Since spider climb requires:

...The affected creature must have bare hands and feet to climb in this manner. ...

you won't often have a weapon on your hands, making the point moot.
 

Artoomis said:
Since spider climb requires...

I was going to mention that, but it occured to me that if I have a shuriken help between my fingers (like a magician and the quarter), my hand is still bare. :D
 

gamecat said:
If you were under the influence of a spider climb spell, wouldn't you be a little hard to disarm?

Just a thought. Mind is wandering.

Red gamecat needs caffeine badly.

If you rule that it makes your hands “sticky” – then maybe there is an opening to say that weapons stick to them as well (look at the movie spider-man for an example). The fact that your hands have to be bare simply means that otherwise whatever is on them sticks and not the wall (this text actually supports the “sticky” interpretation).

Personally, I think it’s best to limit the spell to wall climbing since it doesn’t say it’s good for anything else – the magic makes you stick to walls and nothing else. Interpreting spells too liberally sets a bad precedent and encourages lots of abuse for when the characters are trying to get away with liberal interpretations of other spells (wall of force comes to mind).
 

I agree with Mort .

By the rules (since this is the D&D Rules forum) it would not help you.

(the same argument could soon be asked for spider climb and grapple checks as well ).

If you wanted to House Rule it, that's a separate matter. Though, I caution you back to Mort's words -- it can lead to people wanting to liberally interpret other spells and can get out of hand.

Possible House Rule may go something like: If a defender of a disarm attempt has a spider climb effect, he gains a +x circumstance bonus. (x being whatever the DM decides is appropriate for a consistent benefit from this spell; maybe a +2 or whatever ...)
 

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