So instead ofquestion: i don't recall if a previous edition did something similar or not but do you think it would be better for 5e if weapons dropped their B/S/P entirely for a generic 'physical' damage and instead leaned into special weapon materials that changed the base damage type the weapon deals, cold iron and silver and the like are the classics and don't actually change your damage type, but like elemental weapons, not how a flametongue does +extra XdY fire damage, but it would replace your usual damage type with the element type (so a fire shortsword would deal 1d6+MOD fire damage)
So what are your thoughts?
Any Damage types youd like to create or shift around?
Like many posters above, I periodically want to combine some of them (why are all the physical ones different? why are radiant and fire? radiant and electricity? thunder and bludgeoning and force?) and then I can always find an example where I am fine with them being different
if radiant was just named 'holy' do you think there'd be less people saying it should just be lumped in with fire?They are different because of clerics and modern bards.
Clerics is a D&Dism.
Clerics "dont get slashing weapons and elemental spells" normally but can via domain/sphere/subclass.
So Cleric attack spells and weapon attacks.need their own damage types (Bludgeoning, Radiant, Necrotic).
I'm not the only person who pointed out the math in your suggestion, you are just bringing up things to avoid it so I'm not sure you grasp it, maybe try showing the actual math in a level appropriate encounter where those gigantic modifiers are in play if you think it's so solid that the math is entirely dismissed. As to this:You can make it fun.
The designers just have to prioritize fun over nostalgia.
Pokémon is a fun and popular game that has heavy emphasis on effectiveness. And the game isnt over if you have normally effective attacks in most cases.
To me the key is to give player agency while allowing DMs to offer challenge with little work and heavy guidance.
Then you can have Psychic, Ghost, and Fairy attacks.
It was fun and my explainer breaking down how it functionedincluded phrases like "happy about [their] decision" because of that. However your description of that mechanic was totally incorrect in ways that probably would have been less fun due to the broken homebrew version if that's what you were using.It was only unfun because that was the point back then.
3.5 eberron did. Off the top of my head it had flame touched iron, byshek, crysteel. I don't recall them in 3.5 but could be 4e or kannon additions fernian ash & mournlode. The first few were treated as good or bypassed DR for various creature types.question: i don't recall if a previous edition did something similar or not but do you think it would be better for 5e if weapons dropped their B/S/P entirely for a generic 'physical' damage and instead leaned into special weapon materials that changed the base damage type the weapon deals, cold iron and silver and the like are the classics and don't actually change your damage type, but like elemental weapons, not how a flametongue does +extra XdY fire damage, but it would replace your usual damage type with the element type (so a fire shortsword would deal 1d6+MOD fire damage)
less the 'steel stone wood' aspect of it and more, i imagine two types of material types, ones that add extra properties and ones that deal damage types.So instead of
Bludgeoning
Piercing
Slashing
we have
Adamantine
Cold Iron
Mithral
Silver
Steel
Stone
Wood
No edition went hard on that. That would lead to even more Pokémonication of D&D. Not a bad thing in my eyes.
I was trying not to go with math as it is hypothetical be this is my proposalI'm not the only person who pointed out the math in your suggestion, you are just bringing up things to avoid it so I'm not sure you grasp it, maybe try showing the actual math in a level appropriate encounter where those gigantic modifiers are in play if you think it's so solid that the math is entirely dismissed.
I like radiant and necrotic as seperate things from "fire" and "undead", it gives me more mixing opportunities.if radiant was just named 'holy' do you think there'd be less people saying it should just be lumped in with fire?
something i was thinking about earlier was splitting necrotic, it's used as an undead damage primarily but also as a catch all 'evil' damage type which i personally think creates some thematic oddness that some creatures like devils and demons tend to deal 'undead' damage rather than us having a proper 'unholy' damage type for them.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.