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Spycraft Action Dice in 3E D&D
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<blockquote data-quote="wolfpunk" data-source="post: 209562" data-attributes="member: 699"><p>The rule I implemented for using dice for criticals was a bit different. Characters recieve action dice as normal. Characters who take feats, or have magic items that directly relate to an action specifically by action dice are granted bonus action dice. Hmm that sounds confusing, okay here is an example.</p><p></p><p>A character has a Keen longsword. Keen now has been modified by me to do two things, a) double the threat range of a weapon, and b) grants 2 additional action dice that may be used specifically to activate critical hits. So a character with a Keen longsword will be able to activate two more criticals then could his teammates.</p><p></p><p>I did the same thing with Improved Critical, it now grants an additional 2 action dice that may only be used to activate critical hits. </p><p></p><p>So a fighter designed to inflict critical hits, will actually have several more dice just for that purpose. I feel that it is balanced, and keeps the flavor of some types of characters distinct in ability.</p></blockquote><p></p>
[QUOTE="wolfpunk, post: 209562, member: 699"] The rule I implemented for using dice for criticals was a bit different. Characters recieve action dice as normal. Characters who take feats, or have magic items that directly relate to an action specifically by action dice are granted bonus action dice. Hmm that sounds confusing, okay here is an example. A character has a Keen longsword. Keen now has been modified by me to do two things, a) double the threat range of a weapon, and b) grants 2 additional action dice that may be used specifically to activate critical hits. So a character with a Keen longsword will be able to activate two more criticals then could his teammates. I did the same thing with Improved Critical, it now grants an additional 2 action dice that may only be used to activate critical hits. So a fighter designed to inflict critical hits, will actually have several more dice just for that purpose. I feel that it is balanced, and keeps the flavor of some types of characters distinct in ability. [/QUOTE]
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