aramis erak
Legend
I’m working through this as well so I’m not sure how relevant the following is.
There’s a strain of advice that basically goes as follows:
If the character has a statement about their values, let’s say ‘just at all costs’, then it’s the GM’s job to pressure that. At all costs? Really? What about now? Even now?
So if I’m playing Grasshopper and we had such a statement (maybe even informally), then the Spider bringing in the Grasshoppers brother is applying the pressure.
At the extreme this is framed as saying it’s the GM’s duty to bring it and it’s actually a failure of their role if they don’t. The player is saying they want exactly the type of situation where their brother is in peril.
The thing about BW Values: You only get three. You can change them. It is indeed the GM's job to put those items into play and challenge them.
When GM's do this, BW/BE/MG players learn quickly to write ones they actually want to play on. Values are a key source of Artha, and Artha is key to BW/BE advancement. (Indirectly - by allowing some of the tests at cannot pass to actually have a chance... since Artha doesn't count in total roll when checking for advancement difficulty.)
Set playable ones, you get artha, you get to advance with less failure. Ideally, one is short term and gets you that persona instead of fate by concluding it. One is usually mid term - a few fate along the way, and a persona when resolved.
BW is all about its skinnerian behaviorist mechanics.








