Dingleberry said:
Can anyone tell me how the size of these compares with the old SW MicroMachines figures? I use the latter for our SW RPG and I'd love to add some new stuff, but not if the scale is completely out of whack.
I use the Star Wars Miniatures for the D20SW game I run, and they are scaled to a regular 27/32 mm scale, just like normal D&D miniatures where 1" = 5' / 2m.
The MicroMachines, as I understand it, are slightly smaller (?) and would have a noticible bump in size (perhaps the MM versions would come to the shoulder/mid head of the same character in the SWM line).
However, except for the glaring lack of spaceships (x-wings, Tie fighters, carriers, etc.), the miniature line fills MANY of the needs for related miniatures. My players actually pay a dues (~$3 each) every game towards purchasing miniatures and the like. We play a Rebellion based game, so I focused on the Rebel Storm & Universe sets because of the severe lack of Jedi. If you play at a time Jedi are around, then you can pretty much grab any set or booster and get something useful.
I even went so far as to purchase cases of boosters and then sell some of the Ultra Rares to pay for the box. Sometimes you can get 20-50 bucks for a highly prized mini. Half a case cost right there!
As to the parts bending, that's just a limit to the materials used to make them. In my opinion, it's better to bend then break (which more rigid materials would), and without those I would be using cardboard cut outs or printed flat tokens.... which looks a lot more stupid than a jedi with a slightly bent blade against an ocean of storm troopers (which is chock full of awesome!)