Starleather Costs


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The same as any +6 Leather Armor that isn't Starleather.

If your leather armor is +3, it's leather. If it's +4 or +5, it could be leather, or for the same price, it could be feyleather. If it's +6, it could be leather or feyleather, but by the time an armourer is working at that level of awesomeness, he can make it out of starleather for the same price.

You can't get +5 starleather. You can't get +3 feyleather. But the cost of materials is subsumed in the price of the +6 armor if you want starleather.

-Hyp.
 


I wouldn't even let my players get +6 'regular' leather, because it's a trap. For me, all +6 leather is starleather.
That was my initial thought, too -- all magic armor of at least +X enchantment is automatically of the appropriate superior grade. How does that work with players creating their own magic items, though? Since you can't buy a nonmagical suit of starleather to enchant, how could a player ever create their own suit of starleather +6 armor?
 


You use an ordinary suit of leather, and the arcane materials turns it into starleather.
Yeah, that's the fix I've been using in my campaign -- when you enchant armor, you get to decide what superior armor type it turns into. It just doesn't make a lot of sense that after an enchanting ritual, an off-the-rack suit of chainmail is suddenly "made with superior metallurgy and a chain-making technique mastered by dwarves."
 

That's why fluff is made of fail.

Fluff writers should write fluff that's legal, based on the mechanics of the game.

Really, there's no other way for starleather to be made, seeing as they don't come in anything less than +6.
 

Well, with the introduction of Adventurer's Vault it becomes a bit more complicated to make that assumption, as another option for +6 leather shows up (Swordwing) on that book.

I have absolutely no problem with it being a "fluff mechanic".
 

This is one of the many weird little hiccups I've handily solved in my games by replacing item enhancement bonuses with an inherent +1 "awesome bonus" to attack and Defense (along with +1d6 crit damage) at third level, increasing by +1/+1d6 every 5 levels thereafter. I can just hand out masterwork armor as treasure without having to worry about people trying to boost its enhancement bonus into the next masterwork type. :)
 

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